[Gtkradiant] [Bug 632] New: Metasurfaces, phong shading, PicoModel: implement better normal interpolation
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Thu, 17 Oct 2002 19:06:52 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=632
Summary: Metasurfaces, phong shading, PicoModel: implement better
normal interpolation
Product: GtkRadiant
Version: 1.2
Platform: All
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: q3map2
AssignedTo: ydnar@shaderlab.com
ReportedBy: ydnar@shaderlab.com
Change normal interpolation in these 3 components to count each unique normal
at a vertex once, and average from that, so 3 coplanar triangles don't weight
the average in their favor.