[Gtkradiant] [Bug 625] editor selection and render support for .ASE files
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Fri, 04 Oct 2002 12:35:20 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=625
------- Additional Comments From ydnar@shaderlab.com 2002-10-04 12:35 -------
Thanks. Got the ASE code in Q3Map2 limping along yesterday. The existing code
generates unique vertexes per-triangle, which is silly. I'm going to write a
little C pico-sized mesh loading lib this weekend to handle MD3 and ASE
properly, as meshes rather than discrete triangles. Someone's already
volunteered to write a 3DS importer for it--anyone for LWOB?