[Gtkradiant] Re: Mohaa support in GTKRadiant, can i help ?

Arnout 'RR2DO2' van Meer gtkradiant@zerowing.idsoftware.com
Tue, 12 Nov 2002 12:12:19 -0000


=DCbertoolz support as they call it. But yep that should provide a very
good base.

- Arnout

-----Original Message-----
From: ydnar [mailto:ydnar@shaderlab.com]=20
Sent: 12 November 2002 11:39
To: gtkradiant@zerowing.idsoftware.com
Subject: Re: [Gtkradiant] Re: Mohaa support in GTKRadiant, can i help ?


Would generic Ritual/Tiki support suffice? MoHAA is based on Ritual's
kit, isn't it?

y

----- Original Message -----
From: "Anout 'RR2DO2' van Meer" <rr2do2@q3f.com>
To: <gtkradiant@zerowing.idsoftware.com>
Sent: Tuesday, November 12, 2002 1:48 AM
Subject: Re: [Gtkradiant] Re: Mohaa support in GTKRadiant, can i help ?


> It's less similar. For example you got a new primitive (the terrain=20
> one) that you'd have to implement. Take a look at MohaaRad.
>
> - Arnout
>
> ----- Original Message -----
> From: <rmarc@sympatico.ca>
> To: <gtkradiant@zerowing.idsoftware.com>
> Sent: Monday, November 11, 2002 11:54 PM
> Subject: Re: [Gtkradiant] Re: Mohaa support in GTKRadiant, can i help=20
> ?
>
>
> > I can add this is very little time, assuming that it's similar to=20
> > JK2,
> SOF2, etc... I'm also adding CVS support (i.e. the SourceSafe menu in=20
> JK2Radiant).
> >
> > riant
> >
> > >
> > > From: Timothee Besset <timo@qeradiant.com>
> > > Date: 2002/11/11 Mon PM 01:19:17 EST
> > > To: "Duncan Weir" <me@duncanweir.co.uk>
> > > CC: gtkradiant@zerowing.idsoftware.com
> > > Subject: [Gtkradiant] Re: Mohaa support in GTKRadiant, can i help=20
> > > ?
> > >
> > > Hey
> > >
> > > Moh support has been sleeping for the past few months. GtkR=20
> > > developers
> are
> > > way too busy, and there wasn't enough interest to get the MoH=20
> > > stuff
> done.
> > > However I think it should be fairly straightforward to do. It=20
> > > would
have
> > > to be based on 1.3, which is the unstable/never released version=20
> > > of
the
> > > source.
> > >
> > > The right way to get into this, would to head to
> zerowing.idsoftware.com,
> > > subscribe to the win32 dev mailing list, get to the developer docs

> > > to
> grab
> > > GtkR 1.2 source and compile it:=20
> > > http://www.qeradiant.com/faq/fom-serve/cache/116.html
> > >
> > > Once you have the 1.2 source working, switch to 1.3 code (which is

> > > a
bit
> > > different). 1.3 situation is a bit hectic right now, as we'd have=20
> > > to
> merge
> > > a LOT of things from 1.2 to get in a reliable situation. But we'll

> > > do
> that
> > > eventually. Best is to get hold of the devs on irc.telefragged.com

> > > #qeradiant also.
> > >
> > > I created a zilla item to keep track also:=20
> > > http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=3D678
> > >
> > > TTimo
> > >
> > > On Mon, 11 Nov 2002 18:06:15 -0000
> > > "Duncan Weir" <me@duncanweir.co.uk> wrote:
> > >
> > > > Hi,
> > > >
> > > > For a long time now i've been checking out the qeradiant web=20
> > > > site,
and
> have noted that your still not ready to offer support
> > > > for Mohaa.
> > > >
> > > > Well i'd be very interested to help out with the=20
> > > > development/support
> for the Mohaa side, i'm heavily into modding for the Mohaa community=20
> ...
and
> that includes a full 3D BSP viewer of the Mohaa maps, a BSP -> Map=20
> decompiler and just released, some SKB/SKD model importer/exporters=20
> for Milkshape.
> > > >
> > > > You'll mainly find me on www.modtheater.com but you'll also find
posts
> and articles from/about me on www.planetmedalofhonor.com and=20
> www.alliedassault.com
> > > >
> > > > I also have contact with the head programmer at 2015 who=20
> > > > originally
> developed the game, and Vexar @ EALA whos been doing the Spearhead=20
> maps
and
> is sorting out the SDK for the product.
> > > >
> > > > I'm based in the UK, and run a software develpment company,=20
> > > > using
> VC++, i've been programming for over 20 years, with 10 years=20
> VC++commerical
> experience.
> > > >
> > > > So basically i think i have many skills and much experience that
could
> benefit the Mohaa community by developing a version of GTK that can
support
> the Mohaa maps.
> > > >
> > > > If any of this interests you please contact me.
> > > >
> > > > Duncan Weir
> > > > Aka Scorpio/ScorpioMidget
> > > > I mainly hang around The Modding Theater=20
> > > > http://www.modtheater.com
> (The best Mohaa site).
> > > >
> > >
> > > _______________________________________________
> > > Gtkradiant mailing list Gtkradiant@zerowing.idsoftware.com
> > > http://zerowing.idsoftware.com/mailman/listinfo/gtkradiant
> > >
> >
> >
> > _______________________________________________
> > Gtkradiant mailing list
> > Gtkradiant@zerowing.idsoftware.com
> > http://zerowing.idsoftware.com/mailman/listinfo/gtkradiant
>
>
> _______________________________________________
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>


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