[Gtkradiant] Re: gtkradiant transparent textures, uh, different

Timothee Besset gtkradiant@zerowing.idsoftware.com
Fri, 8 Nov 2002 10:50:23 +0100


The texture file loading and the camera drawing code are pretty different
in GtkR. But transparency should be working fine though. I think it can be
done with both a shader parameter or alpha channel in the texture (.tga).
Not sure this is working with png (you're using png, right?)

Can you give us some of the textures that are problematic? I suppose those
are editor utility textures? Such as clip etc.?

TTimo

On Thu, 7 Nov 2002 19:40:34 -0600 
"Monroe, James" <jmonroe@ravensoft.com> wrote:

> Any idea why gtk doesn't draw transparent textures the same as our radiant?
> I turned off texture compression, but it didn't help.  Gtk is drawing the
> 0.5 trans green as stripes for some reason...  I can submit a bug if it is
> one, I just wanted to make sure I'm not missing something obvious first. J
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> Disclaimer:  These are my thoughts alone.  Any attempt to extrapolate them
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> James Monroe
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> Raven Software
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> Lead Programmer; Star Wars: Jedi Outcast (Jedi Knight II)
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> www.ravensoft.com
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