[Gtkradiant] [Fwd: Re: gtkradiant entitypath]
Timothee Besset
gtkradiant@zerowing.idsoftware.com
Tue, 05 Nov 2002 20:38:13 +0100
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Date: Tue, 05 Nov 2002 20:25:53 +0100
From: Timothee Besset <ttimo@idsoftware.com>
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To: "Monroe, James" <jmonroe@ravensoft.com>
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Subject: Re: gtkradiant entitypath
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Ah
Yeah we never used code that reads the .def directly in the game source.
Never had to do that with a released game actually. It would be a good
feature to have. We should be able to use some existing code.
TTimo
Monroe, James wrote:
> Hmm, okay. Our radiant scans whatever the entitypath says to, e.g.
> mpcode\*.cpp but gtk will only load .def files. so they won't see any
> new entites until I update the def files I guess..., maybe I can leave
> gtk and just automate the def file creation...
>
> Thanks!
>
> -James
>
> -----Original Message-----
> From: Timothee Besset [mailto:ttimo@idsoftware.com]
> Sent: Tuesday, November 05, 2002 12:13 PM
> To: Monroe, James
> Subject: Re: gtkradiant entitypath
>
> Yep, create an empty netrun.conf file next to the GtkRadiant binary. The
> console log will point out if it finds and starts in net mode. Config
> files go in $USERPROFILE env var on each machine.
>
> Right now we have hardcoded location for the .def
> There is some hardcoded filtering depending on the game also
> That stuff is in Eclass_Init
> 1.3 adds a bunch of configuration options around this. In 1.2 we still
> have a lot of things that are hardcoded.
>
> TTimo
>
> On Tue, 5 Nov 2002 12:03:07 -0600
> "Monroe, James" <jmonroe@ravensoft.com> wrote:
>
> > Okay, trying to get everyone using gtk using GtkRadiant-1.2.11-test.exe
> >
> > You mentioned a netconf or something to point to user prefs location?
> >
> >
> >
> > Also, gtk seems to ignore the entitypath path in the qe4 file. It
> looks
> > like it's hardcoded to scripts\*.def. If so, this is bad. I'll
> > investigate.
> >
> >
> >
> > -----------------
> >
> > Disclaimer: These are my thoughts alone. Any attempt to
> extrapolate them
> > to any other entity immediately renders them void and will then
> probably
> > explode.
> >
> > James Monroe
> >
> > Raven Software
> >
> > Lead Programmer; Star Wars: Jedi Outcast (Jedi Knight II)
> >
> > www.ravensoft.com
> >
> > -----------------
> >
> >
> >
> >
>
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