[Gtkradiant] [Bug 556] You can select caulked faces even when they're filtered
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Mon, 04 Nov 2002 07:55:09 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556
gbiggans@uglab.eee.strath.ac.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From gbiggans@uglab.eee.strath.ac.uk 2002-11-04 07:55 -------
djbob(13:38 PM) :
*poke*
TTimo(13:38 PM) :
*poke*
djbob(13:38 PM) :
you know that fix for being able to select insivible faces?
TTimo(13:38 PM) :
yep
djbob(13:38 PM) :
2 issues with it
djbob(13:38 PM) :
sometimes it's actually useful to be able to select them
TTimo(13:39 PM) :
it's generally understood as a bug when it happens though
djbob(13:39 PM) :
and 2, if you select a face, and try to a pply a texture from another face to
it, and teh ray hits an invisible face, it gets textured from the invisible
face, not the visible face behind it
djbob(13:39 PM) :
well, if you could leave the old behaviour as toogle it'd be nice :)
TTimo(13:40 PM) :
heh .. ask Arnout to do it :)
djbob(13:40 PM) :
cuz it's really annoying trying to texture a invisible face cuz you have to
turn all your filters off to find it
djbob(13:40 PM) :
haha
djbob(13:40 PM) :
he told me to poke YOU :p
TTimo(13:40 PM) :
I suppose so
TTimo(13:40 PM) :
can you paste this in bugzilla .. even better if you can find the old bug item
djbob(13:41 PM) :
sure
TTimo(13:41 PM) :
and re-open it, paste this