[Gtkradiant] [Bug 556] You can select caulked faces even when they're filtered

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Mon, 04 Nov 2002 07:55:09 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=556

gbiggans@uglab.eee.strath.ac.uk changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REOPENED
         Resolution|FIXED                       |



------- Additional Comments From gbiggans@uglab.eee.strath.ac.uk  2002-11-04 07:55 -------
djbob(13:38 PM) : 
*poke*
TTimo(13:38 PM) : 
*poke*
djbob(13:38 PM) : 
you know that fix for being able to select insivible faces?
TTimo(13:38 PM) : 
yep
djbob(13:38 PM) : 
2 issues with it
djbob(13:38 PM) : 
sometimes it's actually useful to be able to select them
TTimo(13:39 PM) : 
it's generally understood as a bug when it happens though
djbob(13:39 PM) : 
and 2, if you select a face, and try to a pply a texture from another face to 
it, and teh ray hits an invisible face, it gets textured from the invisible 
face, not the visible face behind it
djbob(13:39 PM) : 
well, if you could leave the old behaviour as toogle it'd be nice :)
TTimo(13:40 PM) : 
heh .. ask Arnout to do it :)
djbob(13:40 PM) : 
cuz it's really annoying trying to texture a invisible face cuz you have to 
turn all your filters off to find it
djbob(13:40 PM) : 
haha
djbob(13:40 PM) : 
he told me to poke YOU :p
TTimo(13:40 PM) : 
I suppose so
TTimo(13:40 PM) : 
can you paste this in bugzilla .. even better if you can find the old bug item
djbob(13:41 PM) : 
sure
TTimo(13:41 PM) : 
and re-open it, paste this