[Gtkradiant] [Bug 539] New: some RTCW md3 issues
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Fri, 24 May 2002 04:30:18 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=539
Summary: some RTCW md3 issues
Product: GtkRadiant
Version: 1.2
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: editor
AssignedTo: ttimo@idsoftware.com
ReportedBy: ttimo@idsoftware.com
Misc problems with some of the md3 we distribute..
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From: Radiant Website User <195.128.67.194@qeradiant.com>
To: TTimo <timo@qeradiant.com>
Reply-To: sda@elbrus.ru
Subject: GTKRadiant Bug Report
Date: Thu, 23 May 2002 07:09:14 -0500
This bug report was submitted from 195.128.67.194 using the Bug Report
Submission Form on the QERadiant Website at 07:09:14 CDT May 23, 2002.
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BUG REPORT
CPU/RAM/Operating System: Athlon1800+XP/256DDR/WINXP
Hard Drive Space: 3Gigs
Video Card/OpenGL Drivers: ASUS GeForce2Pro/wXP-2832.exe
Version of GTKRadiant: 1.2.7
Error:
Editing RTCW
In the editor i can't see skins on some of models, for instance:
models/mapobjects/light/bel_lamp_arm.md3
models/mapobjects/light/bel_lamp_top128.md3
models/mapobjects/wine/wine_barrel.md3
and many more...
but what's most amazing is that CERTAIN models
(models/mapobjects/light/bel_lamp_top128.md3) shown in editor shaderless, but in
a game they're okay.
another thing: loading for the first time
models/mapobjects/light/bel_lamp_arm.md3 into the editor it is shadeless. after
saving it in the map and rebooting the editor it has shader on it!
another thing: shader textures/shader/truss_m07 shows in editor perfectly, but
when launching the game the surface with this shader goes shaderless
Cause of Error:
to reproduce this error just load any of above listed models and shaders and see
it doesn't work for many people in the community, i wonder why it didn't fixed
until this time ;) maybe there is fix in 1.2.8, but as stated in news only JK2
support was added, so i didn't bother getting it, maybe i'm wrong.
thanks,
Vondur
User Email: sda@elbrus.ru
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