[Gtkradiant] [Bug 526] New: missing/incorrect stuff in wolf_entities.def
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Tue, 14 May 2002 17:32:21 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526
Summary: missing/incorrect stuff in wolf_entities.def
Product: GtkRadiant
Version: 1.2
OS/Version: other
Status: NEW
Severity: normal
Priority: P2
Component: setup
AssignedTo: ttimo@idsoftware.com
ReportedBy: rfm@redshift.com
worldspawn spawnflags are incorrectly documented:
>From the game code
// DHM - Nerve :: Worldspawn spawnflags to indicate if a gametype is not supported
#define NO_GT_WOLF 1
#define NO_STOPWATCH 2
#define NO_CHECKPOINT 4
Whereas wolf_entities.def
/*QUAKED worldspawn (0 0 0) ? sun_cameraflare
Also the _blocksize, gridsize, and fogclip keys are not included.
Player start/spawn entites are not player sized:
g_client.c
// Ridah, new bounding box
//static vec3_t playerMins = {-15, -15, -24};
//static vec3_t playerMaxs = {15, 15, 32};
vec3_t
playerMins = {-18, -18, -24};
vec3_t
playerMaxs = {18, 18, 48};
wolf_entites.def
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) initial
props_ entities (such as chairs and flamebarrels) don't have direction arrows.
team_xxx_player and team_xxx_spawn entities are the same color, making them hard
to tell apart.
I can submit patch for these issues, if desired.
NOTE: I've filed this under setup. Should there be gamepack specific areas ?
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