[Gtkradiant] [Bug 526] New: missing/incorrect stuff in wolf_entities.def

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Tue, 14 May 2002 17:32:21 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526

           Summary: missing/incorrect stuff in wolf_entities.def
           Product: GtkRadiant
           Version: 1.2
        OS/Version: other
            Status: NEW
          Severity: normal
          Priority: P2
         Component: setup
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: rfm@redshift.com


worldspawn spawnflags are incorrectly documented:

>From the game code
// DHM - Nerve :: Worldspawn spawnflags to indicate if a gametype is not supported
#define NO_GT_WOLF		1
#define NO_STOPWATCH	2
#define NO_CHECKPOINT	4

Whereas wolf_entities.def
/*QUAKED worldspawn (0 0 0) ? sun_cameraflare

Also the _blocksize, gridsize, and fogclip keys are not included.


Player start/spawn entites are not player sized:
g_client.c
// Ridah, new bounding box
//static vec3_t	playerMins = {-15, -15, -24};
//static vec3_t	playerMaxs = {15, 15, 32};
vec3_t
playerMins = {-18, -18, -24};
vec3_t
playerMaxs = {18, 18, 48};

wolf_entites.def
/*QUAKED info_player_deathmatch (1 0 1) (-16 -16 -24) (16 16 32) initial


props_ entities (such as chairs and flamebarrels) don't have direction arrows.

team_xxx_player and team_xxx_spawn entities are the same color, making them hard
to tell apart.

I can submit patch for these issues, if desired.

NOTE: I've filed this under setup. Should there be gamepack specific areas ?



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