[Gtkradiant] experimental GtkRadiant 1.2.8-test1 setup with JKII support

Timothee Besset gtkradiant@zerowing.idsoftware.com
Thu, 09 May 2002 01:01:05 +0200


About the missing textures
I got the complete pk3 Raven uses, I will be replacing the current one with 
this new and complete version tomorrow

TTimo

At 00:09 09/05/2002 +0200, you wrote:
>Not ready for public release yet, but getting there quickly.
>
>http://zerowing.idsoftware.com/nightly/GtkRadiantSetup-JKII-full-1.2.8-test1.exe
>
>This is the first complete setup with JKII support. From Riant's work to 
>put together the package, plus a few code changes, then putting everything 
>together in an installer. I would expect that we will release a slightly 
>updated version of this within the next few days.
>
>Listing the current issues. I'm not pushing them yet in bugzilla, will 
>probably do if some are more complicated:
>
>- sof2map compiler:
>This setup is not using q3map. Therefore we don't benefit from monitored 
>compiling. The compiling with monitored disable works, but is really 
>crappy compared to monitored.
>Several problems around this:
>- there is some work being done to compile JKII maps with q3map. we need 
>to clearly identify the specifics of the JKII compiler.
>- the project settings we use currently is pointing to sof2map. we don't 
>have an easy way for the user to select between different compilers at 
>this time
>- BSP monitoring defaults to ON when you start the editor. right now you 
>have to manually turn it off before you compile maps
>- without BSP monitoring, we don't have 'run engine after compile' 
>functionality either
>
>- system.pk3:
>the common/ dir is replaced by a system/ dir in JKII
>from Q3 and RTCW common texture packs, I built a system.pk3
>which is currently missing texes for:
>blockplayer
>blocknpc
>noimpact
>shotonlyclip
>fog
>outside
>physics_clip
>
>- curry is completely confused by JKII shaders. This is because they are 
>in shaders/ instead of scripts/. Fix may not be simple since it would 
>suppose access from the plugin to the g_pGameDescription (that is, if we 
>want to fix cleanly and with some reproductibility)
>
>- startup shaders: JKII renamed what we know as 'common/' into 'system/' 
>.. the prefs would need to prompt for auto-load of system/ instead of common/
>
>- web update shortcuts are not working
>
>- what are the .gla and .glm files that we distribute with the setup? are 
>those used by the JKII editor?
>
>-----------------------
>
>What I want to settle before we go live with this:
>- add the missing texes into system.pk3
>- have BSP monitoring off by default in JKII mode (actually, force disabled ?)
>- have web update shortcut working
>- put together a walkthrough to get people started (specially explaining 
>about the current compiling process)
>- populate the Help menu docs section with more JKII specific things (add 
>a link to Mapcenter JKII editing forum?)
>
>TTimo
>
>
>_______________________________________________
>Gtkradiant mailing list
>Gtkradiant@zerowing.idsoftware.com
>http://zerowing.idsoftware.com/mailman/listinfo/gtkradiant