[Gtkradiant] Game Support
Timothee Besset
gtkradiant@zerowing.idsoftware.com
Tue, 7 May 2002 12:12:00 +0200
Things can certainly move faster when there are more developers. The fact
that Riant has been working on this already doesn't prevent you from doing
some stuff too. If you have install shield for instance, you can work on
updating the setup script for 1.2.8 to add the JKII game pack.
TTimo
On Tue, 07 May 2002 13:37:28 +1000
Craig Urquhart <cwu@optushome.com.au> wrote:
> G'day,
>
> I'm interested in GtkRadaint development, especially adding support for
> Raven's games. Could someone please summarize what is required to add
> support for a new game. Also, what is a good compiler to use if you don't
> have MSVC6.
>
> TTimo, I knew that Jedi Outcast support was being worked on before I made
> my patch, but frankly it's taking too long. There are desperate editors out
> there, including me! :-) I don't understand why GtkRadiant releases can't
> be synced with game releases.
>
> Btw, how do I stop "-fs_basepath" from being added to the BSP paths. Jedi
> Outcast's sof2map quits when it's there. I'd also like to remove the
> "junk.txt" path too so that stats appear on screen.
>
> Finally, why was the version number for project settings changed to 3 in
> 1.2.6? It looks likes the same format as version 2.
>
> Cheers!
> UGG.
>
>
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