[Gtkradiant] [Bug 461] New: q3map crash during -vis
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Sat, 30 Mar 2002 01:21:13 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=461
Summary: q3map crash during -vis
Product: GtkRadiant
Version: 1.2.1
OS/Version: Windows 2000
Status: NEW
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: ttimo@idsoftware.com
ReportedBy: jones@ca.metsci.com
I have a trivial map that crashes during the VIS calculation. q3map comes up
with a windows dialog box stating.
Exception "Integer division by zero" occuring at location 0x00445ce3
This same error occurs wether I use the qeradiant supplied q3map or the
gtkradiant supplied q3map. (v1.0p and v1.2.1-y10 respectively)
Below is the actual map file that produces the error.
{
"classname" "worldspawn"
// brush 0
{
( 256 256 0 ) ( 0 256 0 ) ( 0 0 0 ) gothic_floor/largerblock3b3x128 0 0 0
0.500000 0.500000 0 0 0
( 0 0 10 ) ( 0 256 10 ) ( 256 256 10 ) gothic_floor/largerblock3b3x128 0 0 0
0.500000 0.500000 0 0 0
( 0 0 10 ) ( 256 0 10 ) ( 256 0 0 ) gothic_floor/largerblock3b3x128 0 0 0
0.500000 0.500000 0 0 0
( 256 0 10 ) ( 256 256 10 ) ( 256 256 0 ) gothic_floor/largerblock3b3x128 0 0 0
0.500000 0.500000 0 0 0
( 256 256 10 ) ( 0 256 10 ) ( 0 256 0 ) gothic_floor/largerblock3b3x128 0 0 0
0.500000 0.500000 0 0 0
( 0 256 10 ) ( 0 0 10 ) ( 0 0 0 ) gothic_floor/largerblock3b3x128 0 0 0
0.500000 0.500000 0 0 0
}
// brush 1
{
( 0 256 276 ) ( 0 0 276 ) ( 0 0 266 ) gothic_ceiling/woodceiling1b_dark 0 0 0 1
1 0 0 0
( 256 256 276 ) ( 0 256 276 ) ( 0 256 266 ) gothic_ceiling/woodceiling1b_dark 0
0 0 1 1 0 0 0
( 256 0 276 ) ( 256 256 276 ) ( 256 256 266 ) gothic_ceiling/woodceiling1b_dark
0 0 0 1 1 0 0 0
( 0 0 276 ) ( 256 0 276 ) ( 256 0 266 ) gothic_ceiling/woodceiling1b_dark 0 0 0
1 1 0 0 0
( 0 0 276 ) ( 0 256 276 ) ( 256 256 276 ) gothic_ceiling/woodceiling1b_dark 0 0
0 1 1 0 0 0
( 256 256 266 ) ( 0 256 266 ) ( 0 0 266 ) gothic_ceiling/woodceiling1b_dark 0 0
0 1 1 0 0 0
}
// brush 2
{
( 0 10 276 ) ( 0 0 276 ) ( 0 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 10 276 ) ( 0 10 276 ) ( 0 10 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 0 276 ) ( 256 10 276 ) ( 256 10 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 0 276 ) ( 256 0 276 ) ( 256 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 0 276 ) ( 0 10 276 ) ( 256 10 276 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 10 0 ) ( 0 10 0 ) ( 0 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
}
// brush 3
{
( 0 256 276 ) ( 0 0 276 ) ( 0 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 10 256 276 ) ( 0 256 276 ) ( 0 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 10 0 276 ) ( 10 256 276 ) ( 10 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 0 276 ) ( 10 0 276 ) ( 10 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 0 276 ) ( 0 256 276 ) ( 10 256 276 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 10 256 0 ) ( 0 256 0 ) ( 0 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
}
// brush 4
{
( 0 256 276 ) ( 0 246 276 ) ( 0 246 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 256 276 ) ( 0 256 276 ) ( 0 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 246 276 ) ( 256 256 276 ) ( 256 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0
0 0
( 0 246 276 ) ( 256 246 276 ) ( 256 246 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 246 276 ) ( 0 256 276 ) ( 256 256 276 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 256 0 ) ( 0 256 0 ) ( 0 246 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
}
// brush 5
{
( 246 256 276 ) ( 246 0 276 ) ( 246 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 256 276 ) ( 246 256 276 ) ( 246 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0
0 0
( 256 0 276 ) ( 256 256 276 ) ( 256 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 246 0 276 ) ( 256 0 276 ) ( 256 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 246 0 276 ) ( 246 256 276 ) ( 256 256 276 ) base_wall/bluemetal2 0 0 0 1 1 0
0 0
( 256 256 0 ) ( 246 256 0 ) ( 246 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
}
}
// entity 1
{
"origin" "128 128 34"
"classname" "info_player_start"
}
// entity 2
{
"origin" "128 128 200"
"classname" "light"
}
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