[Gtkradiant] [Bug 461] New: q3map crash during -vis

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Sat, 30 Mar 2002 01:21:13 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=461

           Summary: q3map crash during -vis
           Product: GtkRadiant
           Version: 1.2.1
        OS/Version: Windows 2000
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: tools
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: jones@ca.metsci.com


I have a trivial map that crashes during the VIS calculation. q3map comes up 
with a windows dialog box stating. 
  Exception "Integer division by zero" occuring at location 0x00445ce3

This same error occurs wether I use the qeradiant supplied q3map or the 
gtkradiant supplied q3map. (v1.0p and v1.2.1-y10 respectively)

Below is the actual map file that produces the error.

{
"classname" "worldspawn"
// brush 0
{
( 256 256 0 ) ( 0 256 0 ) ( 0 0 0 ) gothic_floor/largerblock3b3x128 0 0 0 
0.500000 0.500000 0 0 0
( 0 0 10 ) ( 0 256 10 ) ( 256 256 10 ) gothic_floor/largerblock3b3x128 0 0 0 
0.500000 0.500000 0 0 0
( 0 0 10 ) ( 256 0 10 ) ( 256 0 0 ) gothic_floor/largerblock3b3x128 0 0 0 
0.500000 0.500000 0 0 0
( 256 0 10 ) ( 256 256 10 ) ( 256 256 0 ) gothic_floor/largerblock3b3x128 0 0 0 
0.500000 0.500000 0 0 0
( 256 256 10 ) ( 0 256 10 ) ( 0 256 0 ) gothic_floor/largerblock3b3x128 0 0 0 
0.500000 0.500000 0 0 0
( 0 256 10 ) ( 0 0 10 ) ( 0 0 0 ) gothic_floor/largerblock3b3x128 0 0 0 
0.500000 0.500000 0 0 0
}
// brush 1
{
( 0 256 276 ) ( 0 0 276 ) ( 0 0 266 ) gothic_ceiling/woodceiling1b_dark 0 0 0 1 
1 0 0 0
( 256 256 276 ) ( 0 256 276 ) ( 0 256 266 ) gothic_ceiling/woodceiling1b_dark 0 
0 0 1 1 0 0 0
( 256 0 276 ) ( 256 256 276 ) ( 256 256 266 ) gothic_ceiling/woodceiling1b_dark 
0 0 0 1 1 0 0 0
( 0 0 276 ) ( 256 0 276 ) ( 256 0 266 ) gothic_ceiling/woodceiling1b_dark 0 0 0 
1 1 0 0 0
( 0 0 276 ) ( 0 256 276 ) ( 256 256 276 ) gothic_ceiling/woodceiling1b_dark 0 0 
0 1 1 0 0 0
( 256 256 266 ) ( 0 256 266 ) ( 0 0 266 ) gothic_ceiling/woodceiling1b_dark 0 0 
0 1 1 0 0 0
}
// brush 2
{
( 0 10 276 ) ( 0 0 276 ) ( 0 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 10 276 ) ( 0 10 276 ) ( 0 10 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 0 276 ) ( 256 10 276 ) ( 256 10 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 0 276 ) ( 256 0 276 ) ( 256 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 0 276 ) ( 0 10 276 ) ( 256 10 276 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 10 0 ) ( 0 10 0 ) ( 0 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
}
// brush 3
{
( 0 256 276 ) ( 0 0 276 ) ( 0 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 10 256 276 ) ( 0 256 276 ) ( 0 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 10 0 276 ) ( 10 256 276 ) ( 10 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 0 276 ) ( 10 0 276 ) ( 10 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 0 276 ) ( 0 256 276 ) ( 10 256 276 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 10 256 0 ) ( 0 256 0 ) ( 0 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
}
// brush 4
{
( 0 256 276 ) ( 0 246 276 ) ( 0 246 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 256 276 ) ( 0 256 276 ) ( 0 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 246 276 ) ( 256 256 276 ) ( 256 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 
0 0
( 0 246 276 ) ( 256 246 276 ) ( 256 246 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 0 246 276 ) ( 0 256 276 ) ( 256 256 276 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 256 0 ) ( 0 256 0 ) ( 0 246 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
}
// brush 5
{
( 246 256 276 ) ( 246 0 276 ) ( 246 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 256 256 276 ) ( 246 256 276 ) ( 246 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 
0 0
( 256 0 276 ) ( 256 256 276 ) ( 256 256 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 246 0 276 ) ( 256 0 276 ) ( 256 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
( 246 0 276 ) ( 246 256 276 ) ( 256 256 276 ) base_wall/bluemetal2 0 0 0 1 1 0 
0 0
( 256 256 0 ) ( 246 256 0 ) ( 246 0 0 ) base_wall/bluemetal2 0 0 0 1 1 0 0 0
}
}
// entity 1
{
"origin" "128 128 34"
"classname" "info_player_start"
}
// entity 2
{
"origin" "128 128 200"
"classname" "light"
}



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