[Gtkradiant] LW Game models

Timothee Besset gtkradiant@zerowing.idsoftware.com
Fri, 29 Mar 2002 10:37:12 +0100

Are we talking about models (i.e. lightwave -> md3) or world geometry?
models conversion is just a matter of knowing the formats and doing the
conversion, world geometry is a much harder problem, and that's why
there's radiant, because general modelers don't do world geometry like the
compiler tools want it (i.e. volumic).


On Thu, 28 Mar 2002 18:20:14 -0500
M Stone <stone@nyc.rr.com> wrote:

> Any game artists using Lightwave models that eventually end up in Radiant 
> for building?
> I have had zero luck porting my LW objects using various tools.
> I'm about to frag myself. 
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