[Gtkradiant] [Bug 456] New: New entity code has a problem
Tue, 26 Mar 2002 19:22:22 -0600
Summary: New entity code has a problem
Ok, so I start q3radiant built from the trunk at 00:59am today and I drop an ammo_bfg (origin -176 -16 0) and I move the camera so that i''ve just strafed to the left of it, then i right click in the cam window and look around, and if the entity is NOT selected then i'll just disappear from view, if it is selected then it'll turn into a wireframe where it would normally disappear.
SO i thought, that's a bit weird. So i saved the map (luckily for you..).
Then I did a new map, placed another ammo_bfg and tried it again and it all seemed ok, weird I thought.
So I reloaded the map, the ammo_bfg that was in the .map shows up as a bounding box. So I check my menu, "view/entities as/boxed and skinned", yup, ok there..
so I drop another ammo_bfg and i can see the model, but if I rotate around a little it goes away until i rotate back again. bizarre.
even more bizarre, is that the old ammo_bfg in the .map file does not disappear anymore.
I've attached two screengrabs to try and show the problem as well as the .map file with one and two ammo_bfg entities.
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