[Gtkradiant] [Bug 435] Textures menu a bit too long

jeremiah sypult gtkradiant@zerowing.idsoftware.com
Thu, 14 Mar 2002 08:55:48 -0600

> ------- Additional Comments From ttimo@idsoftware.com  2002-03-14
08:45 -------
> I am not very clear about what is the actual problem here
> the menu doesn't fill up the whole screen height on this screenshot
> I can see that it is moving upward a bit to cope with it's originating
> position, is that the problem you have?

I can comment on this and say that I explained this as a problem with the
shader handling, especially when editing WOLF. Look at bug #397, as it
explains what is going wrong from a logistics standpoint.

The problem: The texture menu is populated with shader FILENAMES. A perfect
example is walls.shader from Wolfenstein. If you select 'walls' from the
texture menu, the texture window isnt populated with any textures. This is
because the walls.shader file has entries for many wall shaders under
different shader 'categories' like town_wall, miltary_wall, xlab_wall....
Many of these 'categories' are all specified under one walls.shader file.

Turn off shaderlist.txt support in Radiant while editing wolfenstein and you
will see how many bogus filenames are being populated in the texture menu.
The filenames just reference shader paths, yet the texture menu is filled
with shader filenames.