[Gtkradiant] [Bug 414] New: Case Sensitive Shaders
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Mon, 04 Mar 2002 12:11:49 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=414
Summary: Case Sensitive Shaders
Product: GtkRadiant
Version: 1.1.1
OS/Version: Windows 2000
Status: NEW
Severity: normal
Priority: P2
Component: editor
AssignedTo: ttimo@idsoftware.com
ReportedBy: horstds@gmx.net
Just did some Shader work for my mod, while testing the Shaders I stumbled over following bug
:
I load a Texture folder (with Shaders), now I see the Shader, and the original Texture in the
Texture window. Afaik gtkr is supposed to remove the original texture out of the window if its in a
shader ?!!
I played a bit around with the shader (made all lowercase) and it worked like it
should !
Example - NOT WORKING VERSION
:
textures/tc_containers/Container_1_Seite1
{
qer_editorimage
textures/tc_containers/Container_1_Seite1.tga
surfaceparm tin
{
map
$lightmap
rgbGen identity
}
{
map
textures/tc_containers/Container_1_Seite1.tga
blendFunc GL_DST_COLOR
GL_ZERO
rgbGen identity
}
}
Example - WORKING VERSION
:
textures/tc_containers/container_1_seite1
{
qer_editorimage
textures/tc_containers/container_1_seite1.tga
surfaceparm tin
{
map
$lightmap
rgbgen identity
}
{
map
textures/tc_containers/container_1_seite1.tga
blendfunc gl_dst_color
gl_zero
rgbgen identity
}
}
(ignore the surfaceparm tin, etc. - its for a mod)
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