[Gtkradiant] [Bug 414] New: Case Sensitive Shaders

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Mon, 04 Mar 2002 12:11:49 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=414

           Summary: Case Sensitive Shaders
           Product: GtkRadiant
           Version: 1.1.1
        OS/Version: Windows 2000
            Status: NEW
          Severity: normal
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: horstds@gmx.net


Just did some Shader work for my mod, while testing the Shaders I stumbled over following bug 
:

I load a Texture folder (with Shaders), now I see the Shader, and the original Texture in the 
Texture window. Afaik gtkr is supposed to remove the original texture out of the window if its in a 
shader ?!!

I played a bit around with the shader (made all lowercase) and it worked like it 
should !

Example - NOT WORKING VERSION 
:

textures/tc_containers/Container_1_Seite1
{
	qer_editorimage 
textures/tc_containers/Container_1_Seite1.tga
	surfaceparm tin
	{
		map 
$lightmap
		rgbGen identity
	}
	{
		map 
textures/tc_containers/Container_1_Seite1.tga
		blendFunc GL_DST_COLOR 
GL_ZERO
		rgbGen identity
	}
}

Example - WORKING VERSION 
:

textures/tc_containers/container_1_seite1
{
	qer_editorimage 
textures/tc_containers/container_1_seite1.tga
	surfaceparm tin
	{
		map 
$lightmap
		rgbgen identity
	}
	{
		map 
textures/tc_containers/container_1_seite1.tga
		blendfunc gl_dst_color 
gl_zero
		rgbgen identity
	}
}

(ignore the surfaceparm tin, etc. - its for a mod)



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