[Gtkradiant] [Bug 410] New: misc_model and misc_gamemodel

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 01 Mar 2002 16:15:30 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=410

           Summary: misc_model and misc_gamemodel
           Product: GtkRadiant
           Version: 1.2-nightly
        OS/Version: Windows 2000
            Status: NEW
          Severity: normal
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: js@mindgrid.net


while mapediting wolf, misc_model's (model compiled in to the bsp) and their
respecitve modelscale keys are working greatly.

misc_gamemodels (model loaded in to the map upon game load and play) only
show up as normal cube entities in the editor. I don't know if it is a .def
issue or an editor code issue, but I imagine that misc_gamemodels should be
rendered in the editor exactly as their misc_model counterparts. it's near
impossible to know where to place the entities for misc_gamemodels since you
can't see what they look like unless you make them misc_models first, and
then rename them to misc_gamemodels.

these relate to md3 and mdc models -- and ttimo mentioned that mdc support isnt 
set up yet. it would still be valuable to get at least the md3 / editor-display 
portion set up.



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