[Gtkradiant] quake II gtkradiant suport

Pablo Zurita gtkradiant@zerowing.idsoftware.com
Wed, 19 Jun 2002 19:52:30 -0500


<html>
I will make it public once I have a beta or something, until then I won't
show anything because I simply won't have anything to show.<br><br>
At 11:02 AM 6/20/2002 -0400, you wrote:<br>
<blockquote type=cite class=cite cite>Date: Wed, 12 Jun 2002 20:43:22
-0500<br>
To:
<a href="mailto:gtkradiant@zerowing.idsoftware.com">gtkradiant@zerowing.idsoftware.com</a><br>
From: Pablo Zurita
&lt;<a href="mailto:pabloz@qeradiant.com">pabloz@qeradiant.com</a>&gt;<br>
Subject: Re: [Gtkradiant] RE: Quake II Editing<br>
Reply-To:
<a href="mailto:gtkradiant@zerowing.idsoftware.com">gtkradiant@zerowing.idsoftware.com</a><br><br>
&lt;html&gt;<br>
I'm working on Quake 2 support, the support for Quake 2
mods(including<br>
game mods and engine mods) will have to be coded by the programmers
of<br>
each mod. I will just do the work for the normal Quake
2.&lt;br&gt;&lt;br&gt;<br>
At 10:01 AM 6/12/2002 -0400, you wrote:&lt;br&gt;<br>
&lt;blockquote type=cite class=cite cite&gt;&lt;font
face=&quot;arial&quot; size=2&gt;Are there<br>
any plans for implementation of Quake II/Quake II mod editing. It
would<br>
be nice to have some of the features in GTKradiant to use
for&amp;nbsp;<br>
QII.&lt;/font&gt;&lt;/blockquote&gt;&lt;/html&gt;<br>
&nbsp;<br>
<font face="arial" size=2>So what is the status, is there anyplace we can
check it? I tried asking you&nbsp; in your private e-mail, but it bounced
back</font></blockquote></html>