[Gtkradiant] [Bug 573] Lightmap rendering is not across brushes even
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Fri, 14 Jun 2002 11:34:24 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=573
ydnar@shaderlab.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Platform| |All
Resolution| |INVALID
------- Additional Comments From ydnar@shaderlab.com 2002-06-14 11:34 -------
Tig, -extrawide does a 3x3 box filter on the lightmap data. 1.x builds of
Q3Map have distinct per-surface lightmaps, so the filter has nothing to
work with at the seams, hence the discontinuities you're seeing.
Q3Map2 gets around this by treating adjacent coplanars as a single large
surface when allocating lightmaps. This minimizes filtering artifacts.
Nice map BTW.
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