[Gtkradiant] [Bug 571] Jpeg textures doesn't work

Lean Fuglsang gtkradiant@zerowing.idsoftware.com
12 Jun 2002 17:34:57 +0200


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> can you attach a complete log of the console
see attachment
> did you compile radiant yourself, or installed from the binary distribution
the binary distribution
> check your libjpeg configuration too
I am using debian unstable and has package libjpeg62 installed.
> 
> 
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> Whoops!  I have no idea!
> 
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Content-Disposition: attachment; filename=console
Content-Transfer-Encoding: quoted-printable
Content-Type: text/plain; name=console; charset=ANSI_X3.4-1968

Scanning modules path: /usr/local/games/GtkRadiant-1.2/q3/plugins/
Scanning modules path: /usr/local/games/GtkRadiant-1.2/q3/modules/
Scanning modules path: /usr/local/games/GtkRadiant-1.2/plugins/
Loaded plugin > Texture tools for Q3Radiant
Loaded plugin > Curry for Q3Radiant
Loaded plugin > bobToolz for GTKradiant
Loaded plugin > Portal Viewer for Q3Radiant
Loaded plugin > Pk3Man for Q3Radiant
Loaded plugin > GenSurf for Q3Radiant
Scanning modules path: /usr/local/games/GtkRadiant-1.2/modules/
Loaded plugin > MD3 model loading module
Loaded plugin > Shaders Manager for GtkRadiant
Loaded plugin > Radiant Quake3 map import/export module
Loaded plugin > Default Image Plugin for GtkRadiant
Loaded plugin > Quake 3 VFS for GtkRadiant
Initialized interface > filesystem module minor: quake3 from Pk3vfs
(/usr/local/games/GtkRadiant-1.2/modules//vfspk3.so)
Initialized interface > shader module minor: (null) from GtkRadiant Shaders=
 Manager
(/usr/local/games/GtkRadiant-1.2/modules//shaders.so)
Initialized interface > image module minor: jpg from Image
(/usr/local/games/GtkRadiant-1.2/modules//image.so)
Initialized interface > image module minor: tga from Image
(/usr/local/games/GtkRadiant-1.2/modules//image.so)
Initialized interface > map module minor: quake3 from Radiant Quake3 map im=
port/export module
(/usr/local/games/GtkRadiant-1.2/modules//mapq3.so)
Initialized interface > model module minor: md3 from MD3 model loading modu=
le
(/usr/local/games/GtkRadiant-1.2/modules//model.so)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.3.1 NVIDIA 29.60
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compressio=
n GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine=
 GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_=
EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EX=
T_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements =
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_palet=
ted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_=
color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_s=
tencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EX=
T_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT=
_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_E=
XT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex=
_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_=
square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_expo=
nent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_embos=
s GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangl=
e GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program G=
L_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS=
_texture_lod=20
QE_LoadProject (/home/lean/.q3a/radiant/user2.qe4)
basepath    : /usr/local/games/quake3/baseq3
entitypath  : /usr/local/games/GtkRadiant-1.2/q3/
project file is version 3
Save project file '/home/lean/.q3a/radiant/user2.qe4'
vfs directory: /home/lean/.q3a/baseq3
  pak file: /home/lean/.q3a/baseq3/ztn3dm1.pk3
    pak file: /home/lean/.q3a/baseq3/ztn3tourney1.pk3
    vfs directory: /usr/local/games/quake3/baseq3
      pak file: /usr/local/games/quake3/baseq3/q3dm14tmp.pk3
        pak file: /usr/local/games/quake3/baseq3/pak0.pk3
	  pak file: /usr/local/games/quake3/baseq3/pak1.pk3
	    pak file: /usr/local/games/quake3/baseq3/pak2.pk3
	      pak file: /usr/local/games/quake3/baseq3/pak3.pk3
	        pak file: /usr/local/games/quake3/baseq3/pak4.pk3
		  pak file: /usr/local/games/quake3/baseq3/pak5.pk3
		    pak file: /usr/local/games/quake3/baseq3/pak6.pk3
		      pak file: /usr/local/games/quake3/baseq3/pak7.pk3
		        pak file: /usr/local/games/quake3/baseq3/curry.pk3
			  pak file: /usr/local/games/quake3/baseq3/mapmedia.pk3
			    pak file: /usr/local/games/quake3/baseq3/q3wpak0.pk3
			      pak file: /usr/local/games/quake3/baseq3/q3wpak1.pk3
			        pak file: /usr/local/games/quake3/baseq3/q3wpak2.pk3
				  pak file: /usr/local/games/quake3/baseq3/q3wpak3.pk3
				    pak file: /usr/local/games/quake3/baseq3/twpak0.pk3
				      pak file: /usr/local/games/quake3/baseq3/common-spog.pk3
				      LOADED: textures/radiant/notex.tga
				      ScanFile: /usr/local/games/quake3/baseq3/scripts/entities.def
				      Map_New
				      Parsing shader files from /usr/local/games/quake3/baseq3/scripts/=
shaderlist.txt
				      Parsing shaderfile scripts/base_button.shader
				      Parsing shaderfile scripts/base_door.shader
				      Parsing shaderfile scripts/base_floor.shader
				      Parsing shaderfile scripts/base_light.shader
				      Parsing shaderfile scripts/base_object.shader
				      Parsing shaderfile scripts/base_support.shader
				      Parsing shaderfile scripts/base_trim.shader
				      Parsing shaderfile scripts/base_wall.shader
				      Parsing shaderfile scripts/common.shader
				      Parsing shaderfile scripts/ctf.shader
				      Parsing shaderfile scripts/gothic_block.shader
				      Parsing shaderfile scripts/gothic_button.shader
				      Parsing shaderfile scripts/gothic_door.shader
				      Parsing shaderfile scripts/gothic_floor.shader
				      Parsing shaderfile scripts/gothic_light.shader
				      Parsing shaderfile scripts/gothic_trim.shader
				      Parsing shaderfile scripts/gothic_wall.shader
				      Parsing shaderfile scripts/liquids.shader
				      Parsing shaderfile scripts/organics.shader
				      Parsing shaderfile scripts/sfx.shader
				      Parsing shaderfile scripts/skin.shader
				      Parsing shaderfile scripts/skies.shader
				      Following shader files are not referenced in shaderlist.txt:
				      ztn3dm1.shader
				      ztn3tourney1.shader
				      base.shader
				      eerie.shader
				      gfx.shader
				      hell.shader
				      liquid.shader
				      menu.shader
				      models.shader
				      shrine.shader
				      sky.shader
				      test.shader
				      tim.shader
				      lightningnew.shader
				      explode1.shader
				      ctf_unified.shader
				      ctf_q3w.shader
				      mrcteleb.shader
				      mrcteler.shader
				      multiplant.shader
				      q3wcp1.shader
				      q3wcp4.shader
				      q3wcp6.shader
				      q3wcp5.shader
				      q3wcp2.shader
				      q3wxs1.shader
				      q3wcp3.shader
				      japanc_q3w.shader
				      q3wcp10.shader
				      q3wcp11.shader
				      q3wcp12.shader
				      q3wcp13.shader
				      q3wcp14.shader
				      q3wcp15.shader
				      q3wcp16.shader
				      q3wcp9.shader
				      q3wxs2.shader
				      classic2_0.shader
				      casey.shader
				      q3w5.shader
				      q3w7.shader
				      dubta.shader
				      terrademoq3.shader
				      museum.shader
				      Warning: OpenGL Error GL_INVALID_VALUE - A numeric argument is ou=
t of range.
				      Warning: OpenGL Error GL_INVALID_VALUE - A numeric argument is ou=
t of range.
				      Looked for a '/home/lean/.radiant/1.2.9/q3.game/shortcuts.ini' ke=
yboard shortcuts file, not found
				      Entering message loop
				      WARNING: JPEG library failed to load textures/base_button/metal3_=
3_shootme.jpg because (null)
				      texture not found for shader: textures/base_button/metal3_3_shoot=
me
				      LOADED: textures/radiant/shadernotex.tga
				      WARNING: JPEG library failed to load textures/base_button/shootme=
_glow.jpg because (null)
				      texture not found for shader: textures/base_button/shootme_glow
				      Loaded 1 shaders and created default shader for 1 orphan textures=
.
				     =20

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