[Gtkradiant] [Bug 197] Implement halflife and halflife mod support (counter-strike)
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Fri, 07 Jun 2002 09:55:49 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=197
------- Additional Comments From ttimo@idsoftware.com 2002-06-07 09:55 -------
reviewed and applied 262 and 267
reworked the API changes and modifications in VFS and MAP modules
see CHANGES file for a TODO list of some things I've noted:
- TODO: need to rationalize where the modules are placed and identify HL
specific modules
(this affects the build system / post build step too)
- TODO: seems to be a synapse crash when unloading plugins (hydratools)
(looks like I didn't look at the plugin unload code yet actually)
- TODO: make sure HL setup puts eclass_singleload="1" and no_patch="1"
- TODO: WATCHBSP_KEY and TEXTURE_KEY hardcoded for HL need cleanup
- TODO: imagehl duplicates some image functionality
imagehl is supposed to be only for HL-specific image formats
it 'adds' the required formats to the stuff that image makes available for
everyone already
- TODO: HL doesn't have a BSP menu!
- TODO: rename mapq3/ into map/, the map module handles all .map formats
- TODO: it's likely that we only need a vfs/ module instead of vfspk3/ and
vfspak/
think about it, see if we really act on this (or do we need to abstract
the manager and some file format modules)
- TODO: HL synapse.config needs to use maphl
- TODO: wtf is enginename="quake2" in hl.game
- TODO: I don't have a sample HL map to play with, so I didn't test the
changes against
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