[Gtkradiant] GtkR 1.2.10 release candidate
Timothee Besset
gtkradiant@zerowing.idsoftware.com
Tue, 16 Jul 2002 16:43:29 +0200
http://zerowing.idsoftware.com/nightly/1.2.10/
The release is NOT OFFICIAL YET
Since the #mapcenter IRC is down, I am announcing this here for now.
Planning on releasing it officially in a few hours.
If there is anything critical with those builds, please report ASAP so that
we can cancel the release and fix.
ChangeLog:
SCDS_reyalP
- misc RTCW .def updates
see http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=526 for details
Michael Schlueter
- misc GL code warnings fixes, improvements to the GL font code
TTimo
- removed the "light 1" parameter from the shader files (RTCW & Q3)
this is an old/unsupported map compiler flag that was meant for shader flares
recent q3map versions produce .bsp that will crash RTCW/Q3 when used
- pk3 loading is case insensitive (loads .pk3 and .PK3)
- fixed a MAX_POINTS_ON_WINDING overflow situation in q3map (when reporting
the error through debug stream)
- don't straffe when using Ctrl+Shift(+Alt)
Riant && TTimo
- Soldier Of Fortune II support:
- complete game pack for Sof2 editing, latest tools, sample maps from Raven
- png support in GtkRadiant
- texture compression support. This requires OpenGL 1.3 drivers. Can be
disabled with a preferences setting
the textures are manipulated in a compressed format on the card, memory
bonus is about 1/3 improvement
Sof2 textures are eating up a LOT of memory, texture compression brings an
improvement, but it's still very heavy on mem
there are still some potential improvements regarding memory footprint,
this will be for later versions
Riant
- Star Trek Voyager: Elite Forces media/scripts updates
- Jedi Knight II: Jedi Outcast media/scripts updates, contains the new
elements from the second official SDK
RR2DO2
- camera plugin for RTCW, support for .camera files editing
the plugin allows to manipulate camera paths and splines
- RTCW VFS is filtering the files depending on game mode
Single Player mapping will ignore mp_*.pk3
Multiplayer mapping will ignore sp_*.pk3
djbob
- fix to spawnflags getting corrupted when multiple entities are selected