[Gtkradiant] Now you see it, now you don't - walls.
ydnar
gtkradiant@zerowing.idsoftware.com
Mon, 15 Jul 2002 10:15:11 -0700
...compounded by floating point creep in BSP stage, because of many non-axial structural planes.
Make those brush columns detail (Ctrl+M) or use patches, that's what they're there for.
y
----- Original Message -----
From: "Timothee Besset" <ttimo@idsoftware.com>
To: <gtkradiant@zerowing.idsoftware.com>
Sent: Monday, July 15, 2002 1:07 AM
Subject: Re: [Gtkradiant] Now you see it, now you don't - walls.
| This happens because of bugs in the q3map VIS stage
|
| TTimo
|
| On Mon, 15 Jul 2002 01:14:26 -0400
| M Stone <stone@nyc.rr.com> wrote:
|
| > I built a hallway with several 12 sided pillars running through it.
| > When I test in Quake3, I can see through one side of one of the pillars.
| > (as if there are no polygons there.)
| >
| > All the other pillars look fine, and they're all exactly the same pillar,
| > cloned a few times.
| >
| > When I shifted it slightly over in the hallway,and re-tested in Quake3, the
| > side appeared again.
| >
| > --> I wonder, why did that one pillar have a missing side, and why did
| > moving over a bit help ??
| >
| >
| >
| >
| > _______________________________________________
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| > Gtkradiant@zerowing.idsoftware.com
| > http://zerowing.idsoftware.com/mailman/listinfo/gtkradiant
| >
|
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