[Gtkradiant] [Bug 380] New: sky shader pack kills ingame sky texture

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Thu, 31 Jan 2002 04:58:15 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=380

           Summary: sky shader pack kills ingame sky texture
           Product: GtkRadiant
           Version: 1.2-nightly
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P2
         Component: setup
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: ttimo@idsoftware.com


CPU: amd 902
VideoCard: ati 32meg
3D VideoCard: 
VideoDrivers: latest ati driver
OpenGL Drivers: latest open gl
System RAM: 320
Hard Drive space: 32 gig
Operating System: me
QERadiant Version: gtkradiant 1.2.1
Install (Full or upgrade): 
Sender's e-mail: helmickmichael@hotmail.com
Problem:
installed gtk1.2.1 about 6 times. I was missing my sky texture in my retail copy
of rtcw first level. I went and changed the sky back to the original with word
pad in the sky shader scripts. I am not sure if that will hurt gtk1.2.1 latter
on though.  my old quake III  levels I made looked fine in gtk1.2.1 when I
loaded them but after compile with qbuild they were missing textures and and
whole brushes??? I don't understand why this is happing with gtk1.2.1. if i make
a level from scratch I don't get this problem. also museum that came with
gtk1.2.1 loades fine until compile. looks like someone ran through and chopped
up the level with an axe. I also don't understand how to make an .ass file for
sp in wolf. I followed the directions but C:\Program Files\Return To Castle
Wolfenstein\Radiant\makeaas.bat. is no where to be found. I have installed and
uninstalled gtk1.2.1 6 times and still have no clue on how to make an sp .ass
according to the read me help in gtk1.2.1 wolf compi!
le!
 does not seem to help. I can't get my downloaded textures to show up now with
out loading them by file. there is a wood/wood and a few other textures wolf has
that I can not find anywhere. also (this may sound stupid) but I can't find the
entity weapon placement list. I can use ammo grenade's to fight with but thats
about all. maybe I need to look more or something. 
great effort. I love gtk radiant 1.1.1 My bigest complaint is that my old levels
and even the ones that come with gtk 1.2.1 don't seem to be doing very well
after a compile. and how do you find that .bat to help make ass sp maps for wolf?? 
keep up the good work I look forward to more goodness
helmickmichael@hotmail.com

How to Reproduce:
level compile from old maps.
could not find rtcw textures.
no sp ass file.??? need some clue here
play retail copy of rtcw missing sky texture.



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