[Gtkradiant] [Bug 379] New: spawnflags change back to default 0
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Thu, 31 Jan 2002 04:32:04 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=379
Summary: spawnflags change back to default 0
Product: GtkRadiant
Version: 1.2-nightly
OS/Version: All
Status: NEW
Severity: normal
Priority: P2
Component: editor
AssignedTo: ttimo@idsoftware.com
ReportedBy: ttimo@idsoftware.com
Anyone has some insight on this?
We may need more precise information to reproduce the behaviour.
--
From: Qeradiant.Bug.Reports@home6.telefragged.com
To: timo@qeradiant.com
Reply-to: o.stannius@trixter.de
Subject: Qeradiant bug form
Date: Tue, 29 Jan 2002 10:59:55 -0600
CPU: pIII 1ghz dual
VideoCard:
3D VideoCard: geforce 2
VideoDrivers: detonator 21.83
OpenGL Drivers: detonator 21.83
System RAM: 1 GB
Hard Drive space: 20 GB
Operating System: NT
QERadiant Version: 1.2.1
Install (Full or upgrade):
Sender's e-mail: o.stannius@trixter.de
Problem:
1st error:
when u move entitys around, sometimes the spawnflags change back to default (0 i
think??)
witnessed it with func_explosive, trigger_objective_info etc.
it is mere annoying if u forget to re-check the spawnflags after moving stuff around
2nd error:
if u use csg subtract to subtract a brush from a terrain and u UNDO the action
the brush becomes part of the func_group of the terrain ...
isn"t really a problem either. just to notify u
thnx anyway, for all ur efforts :)
How to Reproduce:
see above
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Submitted: 01/29/02 10:59:54
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