[Gtkradiant] [Bug 359] New: mod-dir not being recognized at compile time
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Sat, 26 Jan 2002 13:06:11 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=359
Summary: mod-dir not being recognized at compile time
Product: GtkRadiant
Version: 1.2.1
OS/Version: Windows 2000
Status: NEW
Severity: blocker
Priority: P1
Component: editor
AssignedTo: ttimo@idsoftware.com
ReportedBy: nakedape@planetquake.com
- i am using GTKR1.2.1 with the full install of Q3/TA/Wolf editing assets.
- when switching to TA editing mode, the "fs_game" shows correctly in the gui
Project settings as "missionpack" and the user0.qe4 gets updated correctly
with "dir" "missionpack" but the OPEN dialog does not start inside
the "missionpack" mod directory
- the TA textures, shader, and entities show up in the editor correctly but
upon compiling the map the textures which are NOT present inside "baseq3" get
all squished (a problem with the compiler not seeing "missionpack" correctly??)
- i am using Hr.O's edited "quakev2.qe4" (which adds in the "-fs_basepath"
argument to all the compile options so compiling will work) which can be
downloaded from here: http://hro.digitalarenas.com/quake3/quakev2.zip
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