[Gtkradiant] [Bug 326] shaders on gensurf generated terrains are scrambled.
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Tue, 22 Jan 2002 08:18:01 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=326
ttimo@idsoftware.com changed:
What |Removed |Added
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Status|NEW |ASSIGNED
------- Additional Comments From ttimo@idsoftware.com 2002-01-22 08:18 -------
sounds like terrain load optimisation bug indeed
If we detect a terrain entity, we wait for the first terrain shader and re-use
it without lookup everywhere (along with caulk). My guess .. we get the terrain
shader wrong?
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Whoops! I have no idea!