[Gtkradiant] [Bug 326] shaders on gensurf generated terrains are scrambled.
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Tue, 22 Jan 2002 04:47:18 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=326
rr2do2@q3f.com changed:
What |Removed |Added
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Platform| |All
------- Additional Comments From rr2do2@q3f.com 2002-01-22 04:47 -------
Noticed this as well. If a func_group has terrain 1 set, it will bork the
textures during loading. When it is 0, it works fine. Doing seem to have a
speed impact on loading either so I suspect a bug in the terrain loading
optimizations.
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