[Gtkradiant] new 1.2 nightly
ray@crytek
gtkradiant@zerowing.idsoftware.com
Mon, 14 Jan 2002 00:00:01 +0100
Possible problem with q3map -light;
Script file F:/Quake III Arena/scripts/shaderlist.txt was not found
should be
Script file F:/Quake III Arena/baseq3/scripts/shaderlist.txt was not found
Also the new q3map -light does not seem as 'good' as the old one but maybe I
need to play with it some more (I'm guessing I really need to play with some
more)
here is the top of the -light;
F:\Quake III Arena>"F:\Quake III
Arena\GtkRadiant-1.2.1\q3map.exe" -light -extra -patchshadows "F:\Quake III
Arena\baseq3\maps\start-rad.bsp"
Q3Map - v1.2.1-y8 (c) 1999 Id Software Inc.
GtkRadiant - v1.2.1-nightly Jan 13 2002
Default game config: Quake III Arena
qdir: F:\Quake III Arena\
gamedir: F:/Quake III Arena/baseq3/
VFS Init: F:/Quake III Arena/baseq3/
He who illuminated this, illuminate me.
----- Lighting ----
Extra detail tracing
Patch shadow casting enabled
1 threads
Script file F:/Quake III Arena/scripts/shaderlist.txt was not found
reading F:\Quake III Arena\baseq3\maps\start-rad.bsp
----- Original Message -----
From: "Timothee Besset" <timo@qeradiant.com>
To: <gtkradiant@zerowing.idsoftware.com>
Sent: Sunday, January 13, 2002 10:57 PM
Subject: [Gtkradiant] new 1.2 nightly
> New 1.2.1-nightly is available.
>
http://zerowing.idsoftware.com/nightly/GtkRadiantSetup-1.2.1-nightly-0113200
2.exe
>
> It's not publicly/officially available on the nightly page yet, but it
will
> be soon. Most noticeable changes since last setup:
>
> - spog's map-module branch merged in, fixes various bugs and misfeatures
> - BSP monitoring / project template works again with long pathnames /
> spaces in install (went back to short win32 path names)
> - Wolfen's Q3Rad manual updates
> - ydnar's q3map 1.2.1-y8 with lightgrid common shader and editor image
>
> TTimo
>
>
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