[Gtkradiant] [Bug 291] Improve BSP Execution Processs -- Make q3map work for RtCW
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Thu, 10 Jan 2002 00:46:27 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291
eviltypeguy@qeradiant.com changed:
What |Removed |Added
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Platform| |All
------- Additional Comments From eviltypeguy@qeradiant.com 2002-01-10 00:46 -------
Well, now for the good news :) For now, we can simply add -fs_basepath
__ENGINEPATHmain to all the places where q3map gets called in the quakev2.qe4
file that is specific to Wolfenstein. And add the -game wolf parameter to all
the places in there as well, this allows the BSP process to work perfectly
pretty much and for the game to be launched, obviously there are a few nuances
to work out. But a much cleaner system can be implemented later after our next
release, we certainly (in my opinion) have to hold up the release for a quick
fix that will get us by in the meantime...
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