[Gtkradiant] [Bug 291] Improve BSP Execution Processs -- Make q3map work for RtCW

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Thu, 10 Jan 2002 00:46:27 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=291

eviltypeguy@qeradiant.com changed:

           What    |Removed                     |Added
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           Platform|                            |All



------- Additional Comments From eviltypeguy@qeradiant.com  2002-01-10 00:46 -------
Well, now for the good news :) For now, we can simply add -fs_basepath 
__ENGINEPATHmain to all the places where q3map gets called in the quakev2.qe4 
file that is specific to Wolfenstein. And add the -game wolf parameter to all 
the places in there as well, this allows the BSP process to work perfectly 
pretty much and for the game to be launched, obviously there are a few nuances 
to work out. But a much cleaner system can be implemented later after our next 
release, we certainly (in my opinion) have to hold up the release for a quick 
fix that will get us by in the meantime...




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