[Gtkradiant] Prefences in plugins ?

Timothee Besset gtkradiant@zerowing.idsoftware.com
Sun, 6 Jan 2002 19:15:15 +0100

At some point the required modules will be in the game description. This
is part of a more general work that has begun on the 'synapse' branch. I
have no interest in looking at it or implementing it now. The focus is on
basic multiple games support, the module selection is done implicitely by
installing different game packs in different locations for now.

A useful thing to do for now though, and probably a more self contained
one, is to get the current global.pref XML-related code into an abstract
property bag class. With a proper interface, this class could be used to
carry around preference settings. This involves a rework of the current
preferences code (radiant.ini) among other things.


On Sun, 6 Jan 2002 18:26:12 -0000
"Hydra" <hydra@hydras-world.com> wrote:

> > Ideally the modules should be able to
> > feed their own pref tabs to the preferences dialog.
> yes indeed, any idea how this would be done ?  gef ?
> Also, while we're onthe subject of prefs,  how does this look to you...
> <?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
> <!-- generated by Hydra, modify at your own risks :) -->
> <game
>   name="Quake III Arena / Quake III: Team Arena and modifications"
>   gametools="e:\games\quake3\tools\gtkr12n/">
>   <plugins>
>     <requiredmodules>
>       <!-- to be loaded in order of Number -->
>       <interface number="1" guid="9257ce43-1387-4e36-bea1-24b06a45c656"
> name="filesystem module" version="halflife"/>
>       <interface number="2" guid="D42F798A-DF57-11d3-A3EE-0004AC96D4C3"
> name="shader module" version="halflife"/>
>       <interface number="3" guid="e13e1816-e0b9-4d67-b6a3-e9c9b5fa7115"
> name="image module" version="hlw"/>
>       <interface number="4" guid="75076973-3414-49c9-be5b-2378ec5601af"
> name="map module" version="quake3"/>
>     </requiredmodules>
>     <!-- plugin preferences go here -->
>     <prefs name="filesystem module" version="halflife">
>       <epair name="usewad">true</epair>
>     </prefs>
>   </plugins>
> </game>
> I've already done the code to read the XML file (as above) and have reworked
> pluginmanager.cpp so that g_RequiredModules is a GSList * instead of a
> static array and it all works fine...
> All I have to do now is make preferences.cpp set up the g_RequiredModules
> list from the XML file (at the moment I'm building the list manually in
> pluginmanager.cpp).
> Hydra / Dom
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