[Gtkradiant] [Bug 274] cleanup "textures/notex"
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Sat, 05 Jan 2002 11:58:14 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=274
------- Additional Comments From hydra@hydras-world.com 2002-01-05 11:58 -------
nope, we can't use a #define for game specific stuff that appears in the core,
we need to be able to configure them on a per game basis.
e.g. this is bad:
// Hydra: HalfLife defines // note the lack of paths...
#define SHADER_NOT_FOUND "notex"
#define SHADERTEX_NOT_FOUND "shadernotex"
#define SHADER_CAULK "skip"
// Quake 3 defines.
//#define SHADER_NOT_FOUND "textures/radiant/notex" ///< a Q3 specific define -
Hydra
//#define SHADERTEX_NOT_FOUND "textures/radiant/shadernotex" ///< a Q3 specific
define - Hydra
//#define SHADER_CAULK "textures/common/caulk" ///< a Q3 specific define
there should be new prefs items, or this info should be in q3.game or hl.game..
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