[Gtkradiant] Re: Bugzilla Entry #207 -- blurry textures

Timothee Besset gtkradiant@zerowing.idsoftware.com
Wed, 2 Jan 2002 10:03:18 +0100

Ok that's good news. I am still a bit surprised that we have to build the
mipmapping ourselves from the loaded image. I thought this was something
from the old days of software rendering.

The usage of an internal gluBuild2DMipmaps in GtkRadiant comes from the
initial port to linux, we got rid of dependency to libGLU because it's
more or less a bunch of software routines (no HW acceleration I know of in
this), and most often it's not correctly up to date in everyone's OpenGL

Now, if we are going to use new code, it's fine but we need to settle on
the licensing. As you know we have 3 licensing that cohexist in GtkRadiant
source, LGPL, BSD, and Id proprietary license. LGPL is not possible on
that code since it is statically linked into the editor core, ID license
would be overkill, so we're left with BSD-style license.

This is Loki's BSD-style license, used for their contributions:

Such as in:
(and all other Loki contributions that are not based on existing Id code).

We would just drop in a new file with LordHavoc's code, licensed under BSD.


On Wed, 2 Jan 2002 01:29:32 -0600
EvilTypeGuy <eviltypeguy@qeradiant.com> wrote:

> I updated the bugzilla bug with all the pertinent information
> http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=207
> Basically, it's fixed, TTimo I'll need to check my fix out with you tomorrow so 
> you can merge it in...
> -EvilTypeGuy