[Gtkradiant] [Bug 279] Fix compiling on Linux
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Tue, 01 Jan 2002 17:34:04 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=279
ttimo@idsoftware.com changed:
What |Removed |Added
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Platform| |All
------- Additional Comments From ttimo@idsoftware.com 2002-01-01 17:34 -------
http://zerowing.idsoftware.com/viewcvs/viewcvs.cgi/GtkRadiant/docs/developer/CHANGES.diff?r1=text&tr1=1.180.2.6&r2=text&tr2=1.180.2.7&f=h
the script to generate q3.game and wolf.game is a good start, but the current
approach is that those .game file will need to be generated from shell script
during setup. Which would mean using sh and not perl.
Current TODO for gameselect linux:
- update the setup to start the game pack approach, a lot of the setup code
needs to be merged from Alpha branch, that's where the latest component stuff is.
- find a scheme for installation: /usr/local/games/radiant for the core,
/usr/local/games/quake3 for the q3 game pack etc.
- put the basic files needed, see what kind of information is needed
specifically on linux for the .game file so we can have startup. (some of this
may have to wait till the Wolf stuff can go public)
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