[Gtkradiant] [Bug 387] New: Foghull and farplane culling additions to q3map

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Sat, 02 Feb 2002 22:31:49 -0600


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=387

           Summary: Foghull and farplane culling additions to q3map
           Product: GtkRadiant
           Version: 1.2.1
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: enhancement
          Priority: P2
         Component: tools
        AssignedTo: ydnar@rasterproductions.com
        ReportedBy: rr2do2@q3f.com


It is very easy for level designers to add this to the map. It's a 2 step 
thing. First you add a _foghullshader key to your worldspawn, pointing to the 
shader you want to use as your foghull (Make sure this is a sky shader, the 
textures it point to can be very small ones and basically will have the fog 
colour). Example:

textures/foghull/foghull_sky
{
	surfaceparm nolightmap
	surfaceparm trans
	surfaceparm noimpact
	surfaceparm sky
	skyparms textures/foghull/wfoghull - -
}

The next step is to add a _farplanedist key to the worldspawn, setting the 
distance over which visclusters will be culled.

Then just compile the map. The bsp stage will create the foghull and the 
visstage will cull the clusters.



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