[Gtkradiant] [Bug 387] New: Foghull and farplane culling additions to q3map
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Sat, 02 Feb 2002 22:31:49 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=387
Summary: Foghull and farplane culling additions to q3map
Product: GtkRadiant
Version: 1.2.1
Platform: All
OS/Version: All
Status: NEW
Severity: enhancement
Priority: P2
Component: tools
AssignedTo: ydnar@rasterproductions.com
ReportedBy: rr2do2@q3f.com
It is very easy for level designers to add this to the map. It's a 2 step
thing. First you add a _foghullshader key to your worldspawn, pointing to the
shader you want to use as your foghull (Make sure this is a sky shader, the
textures it point to can be very small ones and basically will have the fog
colour). Example:
textures/foghull/foghull_sky
{
surfaceparm nolightmap
surfaceparm trans
surfaceparm noimpact
surfaceparm sky
skyparms textures/foghull/wfoghull - -
}
The next step is to add a _farplanedist key to the worldspawn, setting the
distance over which visclusters will be culled.
Then just compile the map. The bsp stage will create the foghull and the
visstage will cull the clusters.
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