[Gtkradiant] Realtime lighting approach issues.
Arnout van Meer
gtkradiant@zerowing.idsoftware.com
Mon, 5 Aug 2002 19:40:57 +0100
Anything not precalculated is rendered unlit. Doesn't really seem
realtime to me. 'In-editor lighting view' is the best description of
that.
- Arnout
-----Original Message-----
From: gtkradiant-admin@zerowing.idsoftware.com
[mailto:gtkradiant-admin@zerowing.idsoftware.com] On Behalf Of
EvilTypeGuy
Sent: 05 August 2002 18:38
To: gtkradiant@zerowing.idsoftware.com
Subject: Re: [Gtkradiant] Realtime lighting approach issues.
On Mon, 2002-08-05 at 12:26, ydnar wrote:
> Perhaps Bert Peers would be so kind as to lend us his BSP renderer
> source.
>
> I like UnrealEd's approach to the textured 3d view...it just draws the
> BSP. Any brushes/stuff that's changed get rendered as well, unlit.
>
> y
I have to admit, that's one thing that's always made me drool over
UnrealED is the realtime lighting previews...
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