[Gtkradiant] [Bug 601] New: Wrong Shader Textur reports in GtkRadiant
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Fri, 02 Aug 2002 15:28:37 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=601
Summary: Wrong Shader Textur reports in GtkRadiant
Product: GtkRadiant
Version: 1.2
Platform: All
OS/Version: Windows 2000/XP
Status: NEW
Severity: normal
Priority: P2
Component: editor
AssignedTo: ttimo@idsoftware.com
ReportedBy: alexander@destroyermaps.ch
If I am starting the GtkRadiant 1.2.10 Update, then it shows me the Shader
Textures in the background green.I saw on the Soldier of Fortune 2 Shader
Textures, that it indicates the Shaders wrong.
And, if I use the Sof2 Radiant, the Shader Textures are normal.That means,
that they are not green in the background, but normally black.
That doesn't happen with all Shader Textures.Some of them are only on the
boarde such as green.Concerning all the other radiants, the Shader Textures
are indicated correctly, but not in the GtkRadiant.
Is this a Radiant Bug or a Graficcarddriverbug?
Or is this my graphiccard?
It appears also with the original Nvidia Detonator XP 29.42 and with this
Driver it's the same.
And also, when I put off the Texture Compression, it's the same.
I hope, it's not my system, but the GtkRadiant itself :-)
Because: The SoF2 Radiant doesn't has it!
I have ok a new system now!!!
The Hardware:
Processor: AMD Athlon XP 2100+
Mainboard: MSI KT3 Ultra-ARU with VIA Service Pack 4.40v
Ram: 512 MB PC2700-DDR CL2,0
Graphics card: GeForce 3 Ti 200 128 Ram with 6.13.10.2980 by Gainward
OS: Windows XP Home Edition
The whole system is not overlocked.
All other programms and games are running quite stabil.
Thank you