[Gtkradiant] [Bug 599] New: grid numbers disappear after first run of Radiant

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Thu, 01 Aug 2002 12:49:54 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=599

           Summary: grid numbers disappear after first run of Radiant
           Product: GtkRadiant
           Version: 1.2
          Platform: All
        OS/Version: Windows 2000/XP
            Status: NEW
          Severity: normal
          Priority: P2
         Component: editor
        AssignedTo: ttimo@idsoftware.com
        ReportedBy: rays@san.rr.com


After a clean install of Radiant 1.2.1 or 1.2.1 plus 1.2.10 update, the grid 
looks god for one run. On re-open, the numbers are gone and the letters next to 
the corner and center 'L's also.
Win200 dual screens Matrox G200 primary, Intel 810E second, both latest drivers.
Same thing on my Dual nVidia machine, Win2000


==========================================
Log:
Started logging to D:/quake/GtkRadiant/radiant.log
Today is: Thu Aug 01 10:16:17 2002
This is GtkRadiant '1.2.1' compiled Jan 23 2002
Built on Antares by TTimo
Microsoft Windows 2000 SP2
Visual Studio 6.0 SP5
game name: 'Quake III Arena / Quake III: Team Arena and modifications'
game file: 'q3.game'
game path: 'd:\Quake\Radiant/'
base game: 'baseq3'
engine   : 'quake3.exe'
Reloading global prefs from file
Attemping to load RC file D:\quake\GtkRadiant\radiantgtkrc
Loading GL library: opengl32.dll ...Done.
Processing .xlink file 'D:/quake/GtkRadiant/global.xlink'
'C:\Program Files\Return To Castle Wolfenstein\Radiant/game.xlink' not found / 
parse failed
Processing .xlink file 'd:\Quake\Radiant/game.xlink'
Scanning modules path: d:\Quake\Radiant/plugins/
Scanning modules path: d:\Quake\Radiant/modules/
Scanning modules path: D:/quake/GtkRadiant/plugins/
Loaded plugin > bobToolz for GTKradiant
Loaded plugin > Curry for Q3Radiant
Loaded plugin > GenSurf for Q3Radiant
Loaded plugin > Pk3Man for Q3Radiant
Loaded plugin > Portal Viewer for Q3Radiant
Loaded plugin > Texture tools for Q3Radiant
Scanning modules path: D:/quake/GtkRadiant/modules/
Loaded plugin > Default Image Plugin for GtkRadiant
Loaded plugin > Radiant Quake3 map import/export module
Loaded plugin > MD3 model loading module
Loaded plugin > Shaders Manager for GtkRadiant
Loaded plugin > Quake 3 VFS for GtkRadiant
FIXME: VFS request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
Initialized interface > filesystem module minor: quake3 from Pk3vfs
(D:/quake/GtkRadiant/modules//vfspk3.dll)
FIXME: VFS request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
Initialized interface > shader module minor: (null) from GtkRadiant Shaders 
Manager
(D:/quake/GtkRadiant/modules//shaders.dll)
FIXME: VFS request table scheme BLOWS
Initialized interface > image module minor: jpg from Image
(D:/quake/GtkRadiant/modules//image.dll)
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
Initialized interface > image module minor: tga from Image
(D:/quake/GtkRadiant/modules//image.dll)
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
Initialized interface > map module minor: quake3 from Radiant Quake3 map 
import/export module
(D:/quake/GtkRadiant/modules//mapq3.dll)
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
FIXME: VFS request table scheme BLOWS
FIXME: ShadersTable request table scheme BLOWS
Initialized interface > model module minor: md3 from MD3 model loading module
(D:/quake/GtkRadiant/modules//md3model.dll)
FIXME: VFS request table scheme BLOWS
GL_VENDOR: Microsoft Corporation
GL_RENDERER: GDI Generic
GL_VERSION: 1.1.0
GL_EXTENSIONS: GL_WIN_swap_hint GL_EXT_bgra GL_EXT_paletted_texture
QE_LoadProject (d:\Quake\baseq3/scripts\user6.qe4)
basepath    : d:\Quake\baseq3
mapspath    : d:\Quake\baseq3\maps
entitypath  : d:\Quake\Radiant
texturepath : d:\Quake\baseq3\textures
project file is version 2
Setting current project in prefs to d:\Quake\baseq3/scripts\user6.qe4
vfs directory: d:\Quake/baseq3
  pak file: d:\Quake/baseq3/common-spog.pk3
  pak file: d:\Quake/baseq3/curry.pk3
  pak file: d:\Quake/baseq3/Dreamland.pk3
  pak file: d:\Quake/baseq3/mapmedia.pk3
  pak file: d:\Quake/baseq3/pak0.pk3
WARNING: textures/radiant/notex.tga has empty alpha channel
LOADED: textures/radiant/notex.tga
ScanFile: d:/Quake/baseq3/scripts/entities.def
Map_New
Parsing shader files from d:/Quake/baseq3/scripts/shaderlist.txt
Parsing shaderfile scripts/base_button.shader
Parsing shaderfile scripts/base_door.shader
Parsing shaderfile scripts/base_floor.shader
Parsing shaderfile scripts/base_light.shader
Parsing shaderfile scripts/base_object.shader
Parsing shaderfile scripts/base_support.shader
Parsing shaderfile scripts/base_trim.shader
Parsing shaderfile scripts/base_wall.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/ctf.shader
Parsing shaderfile scripts/gothic_block.shader
Parsing shaderfile scripts/gothic_button.shader
Parsing shaderfile scripts/gothic_door.shader
Parsing shaderfile scripts/gothic_floor.shader
Parsing shaderfile scripts/gothic_light.shader
Parsing shaderfile scripts/gothic_trim.shader
Parsing shaderfile scripts/gothic_wall.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/organics.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/skin.shader
Parsing shaderfile scripts/skies.shader
Parsing shaderfile scripts/base.shader
Parsing shaderfile scripts/eerie.shader
Parsing shaderfile scripts/gfx.shader
Parsing shaderfile scripts/hell.shader
Parsing shaderfile scripts/liquid.shader
Parsing shaderfile scripts/menu.shader
Parsing shaderfile scripts/models.shader
Parsing shaderfile scripts/shrine.shader
Parsing shaderfile scripts/sky.shader
Parsing shaderfile scripts/test.shader
Unabled to read shaderfile scripts/rjs.shader
Parsing shaderfile scripts/satellite.shader
Parsing shaderfile scripts/truck.shader
Parsing shaderfile scripts/videocamera.shader
Parsing shaderfile scripts/museum.shader
Parsing shaderfile scripts/terrademoq3.shader
Parsing shaderfile scripts/dreamland.shader
Looked for a 'd:\Quake\Radiant/shortcuts.ini' keyboard shortcuts file, not found
Entering message loop
Gdk-WARNING **: gdk_property_delete: General case not implemented
Start writing prefs
MRU_Save... OK
Done prefs
Gdk-WARNING **: gdkwindow-win32.c:989: SetParent failed: Invalid window handle.
Gdk-WARNING **: gdkwindow-win32.c:996: MoveWindow failed: Invalid window handle.
CleanUpEntities...Done.
Releasing brushes...Done.
Releasing entities...Done.
Freeing world entity...Done.
Shutdown VFS...Done.
FreeShaders...Done.
Shutting down GL ...Done.
Closing log file at Thu Aug 01 10:17:08 2002