[Gtkradiant] [Bug 132] cleanup "texturepath"
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Thu, 25 Apr 2002 08:33:09 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=132
------- Additional Comments From hydra@hydras-world.com 2002-04-25 08:33 -------
well i know I *don't* use it for halflife support. but do any sp/mp games use
different base texture directories ?
how does textures/ get added to the shader names ? by the shader module ? if
so then maybe that needs updating to use this setting.
or maybe the setting should be called "texture directory name" (as opposed
to "texturepath") so that we go <fs_game>/<texturedirectoryname>/bleh.tga
i dunno.. just thinkout out-loud.
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