[Gtkradiant] GTKRadiant for CounterStrike Mapping

Timothee Besset gtkradiant@zerowing.idsoftware.com
Fri, 14 Sep 2001 10:03:53 +0200


Agreed with RR2DO2, this is for the 1.2 branch. I don't know if HL's .WAD are exactly the same format as Q1 (I think so?), but mickey is probably the one with most info about it.

I'm not too hot about doing CS support though. It is Valve's private field, and WC is the dedicated tool for CS mapping. Since QER had HL support we could probably justify HL support in GtkRad though.

TTimo

On Fri, 14 Sep 2001 00:16:56 +0100
"Hydra" <hydra@hydras-world.com> wrote:

> Ok, seeing as alot of people are spending lots of time playing CS and
> there's more CS servers than for any other on-line game, I thought it'd give
> it a shot.  It's good, I like it a lot.  (Not as much as Q3 CTF though) :-)
> 
> I then thought about a few maps that I could create, and me and a few mates
> from www.uplinkcybercafe.co.uk (Which is where I've been/doing for these
> last few months) have decided to make some maps for CS.
> 
> I look into the map editing tools and find most people use worldcraft, but,
> god-damn, that programs sucks.  It's soo much easier to create things in
> GTKRadiant which is also what I'm used to.  So, I then find out you can use
> QERadiant 147 to do maps,  better I thought, but it's still not GTKRadiant
> is it :-)
> 
> So, I thought that it'd be nice to be able to use GTKRadiant to do the
> mapping in because it's just so much nicer.
> 
> My first problem comes with the texturing support.  GTKRadiant can't handle
> WAD files (correct me if I'm wrong on that..), so at the moment I do all my
> editing in GTKRadiant and then texture the map in QERadiant.  Not an ideal
> solution, but still far better than using WorldCraft (shudder).
> 
> So, this message is first to say:
> 
> a) please don't make too many changes that would affect me doing this (like
> removing legacy Quake2 code).
> and, more importantly:
> b) *I* will be adding changes to the source code to try and re-implement wad
> file support.
> 
> I don't know how I'm going to do this yet, or if anyone else has done work
> on this.
> 
> If anyone knows of any source that shows the format of wad files, or
> anything else to do with wad files then please let me know and provide url's
> or e-mails where appropriate.
> 
> If what I write ends up being useful (and there's a great many CS mappers
> out there struggling with worldcraft, so I'm sure it will be) then what are
> the chances of getting it included in the main CVS tree.  Obviously I still
> require GTKRadiant for mapping Q3 on my own machine, so I'll be looking to
> modify GTKRadiant so that it will support Q3 and CS/HL at the same time (via
> a modified game/project configuration dialog).
> 
> With this in mind, people may want to install my version on machines that
> might not have Q3 and might not have HL/CS, so can people not start tieing
> GTKRadiant to the Q3 directory structure too much.
> 
> I realise there's quite a bit of work that I'd have to do on this, but I
> think it will be reasonably straight-forward enough and not beyond my
> capabilities as a programmer.
> 
> PLEASE COMMENT ON THIS IDEA,  the more feedback and do's/don'ts I get the
> better.
> 
> Dom / Hydra
> 
> p.s. has anyone tried compiling GTKRadiant in Visual Studio .NET ?  As that
> is what I'll be using from now on.
> 
> 
> 
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