[Gtkradiant] [Bug 176] qer_editorimage's are only read when stored under '/textures...'

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Fri, 07 Sep 2001 11:08:52 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=176

ttimo@idsoftware.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
           Platform|                            |All
         Resolution|                            |FIXED



------- Additional Comments From ttimo@idsoftware.com  2001-09-07 11:08 -------
patch applied
below is some discussion about the change:

TTimo] I don't like too much the qer_editormage patch
[TTimo] it assumes that all qer_editorimage are using textures/ in the prefix
[TTimo] which may not be the case
<SmallPileofGibs> er
<SmallPileofGibs> no
<SmallPileofGibs> it assumes the opposite
<SmallPileofGibs> it actually fixes that
<SmallPileofGibs> =)
[TTimo] nope
[TTimo] it assumes all qer_editorimage used in the shader scripts have a 
textures/ prefix
[TTimo] the current way .. if you just put the short version of the name
[TTimo] it will add the textures/
[TTimo] now it won't add it anymore
<SmallPileofGibs> good
<SmallPileofGibs> it shouldn't
<SmallPileofGibs> q3map won't
<djbob> :]
<SmallPileofGibs> =)
[TTimo] q3map is not concerned by that
<SmallPileofGibs> yes it is
[TTimo] qer_
<SmallPileofGibs> q3map uses editorimage to get size info
[TTimo] means it's foir the editor only
[TTimo] bah
[TTimo] that's a screwed up way of doing things
<SmallPileofGibs> no, it's very good in fact
<SmallPileofGibs> if it used a different texture it would b0rk all your scale 
settings in radiant
[TTimo] I see
<djbob> heh
[TTimo] well .. Q3 shaders use textures/
[TTimo] so let's hope all shader makers have put textures/ in there too
[TTimo] otherwise we fix something and break elsewhere
<djbob> they dont work if u dont
<djbob> i think
[TTimo] djbob: they don't in q3map
<djbob> yeah
[TTimo] but they work in Radiant
<djbob> ahh
[TTimo] which may lead to weird texturing issues anyway
<SmallPileofGibs> yep
[TTimo] so it's a good change
<SmallPileofGibs> should be consistent one way or the other
[TTimo] yep ..



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