[Gtkradiant] [Bug 234] New: Auxiliary grid for texture alignment

djbob gtkradiant@zerowing.idsoftware.com
Sun, 14 Oct 2001 22:01:35 +0100


if the texture ends up upside down, just transpose the matrix twice,
ctrl-shift-m, then reapply

-djbob

----- Original Message -----
From: <bugzilla-daemon@zerowing.idsoftware.com>
To: <gtkradiant@zerowing.idsoftware.com>
Sent: Sunday, October 14, 2001 8:05 PM
Subject: [Gtkradiant] [Bug 234] New: Auxiliary grid for texture alignment


> http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=234
>
>            Summary: Auxiliary grid for texture alignment
>            Product: GtkRadiant
>            Version: 1.1.1
>         OS/Version: All
>             Status: NEW
>           Severity: enhancement
>           Priority: P1
>          Component: editor
>         AssignedTo: ttimo@idsoftware.com
>         ReportedBy: mbp2@lehigh.edu
>
>
> Since the automatic texture alignment for patches doesn't work reliably,
(it
> often puts the texture backward or upside-down, or shifted wrong), I find
myself
> often manually setting texture coordinates on patches that need to align
with an
> adjacent brush.  The biggest difficulty in doing this is determining where
in
> "texture space" the patch vertices fall - on a 64 grid, with a 128x128
texture,
> does a given grid point correspond to the middle of the texture, an edge,
or a
> corner?  There's no way to tell at a glance.
>
> It would be useful to have a kind of auxiliary grid that shows how the
> currently-active texture maps onto the construction grid.  It would scale,
> rotate, and translate to match the active texture, so the user can easily
see
> where the edges are between tilings of the texture.
>
> This would also help alleviate the problem of building a corridor up to a
wall
> and cutting a hole in the wall for a doorway, only to find that the
doorway
> texture doesn't align, and having to go back and change other architecture
to
> shift the corridor over by 64 units.
>
>
>
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