[Gtkradiant] GtkRadiant 1.1-TA-RC2

Timothee Besset gtkradiant@zerowing.idsoftware.com
Sat, 12 May 2001 18:56:04 +0200


There is a release candidate build of GtkRadiant 1.1-TA available. We will 
release it shortly if nothing unexpected comes up.

You can grab it from:
http://www.gtkradiant.com/test/GtkRadiantSetup-1.1-TA-RC2.exe

I will upload the equivalent linux binary at the same place later tonight.

This release was long overdue and I'm pleased to see it come out the door. 
The changelog does not reflect anything major, but a LOT of bug fixes and 
improvements. Mostly by SmallPileOfGibs who learnt C/C++ recently and 
contributed a lot of patches. Kudos to Spog!
This new release also marks a lot of changes in the project organisation. 
Loki is no longer involved in the developpement, and the project ressources 
are hosted at a new location ( http://zerowing.idsoftware.com ). Those 
changes are among the reasons which made this release come in so late. 
Hopefully this means that the developement cycle is back on track and that 
there will be more regular releases from now on.

TTimo

GtkRadiant 1.1-TA Changes
-------------------------

Spog:
- Fixed ctrl+G SnapToGrid, now never creates degenerate face-planes
- Fixed setting an origin for multiple brushes to use origin point of 
fixedsize entities
- Fixed mirroring and rotation of fixedsize entities including misc_model
- Fixed undo/redo on multiple entities to link brushes to entities correctly
- Fixed "view > entities as.." menu to display correct default setting
- Fixed "view > entities as.." toolbar button to show menu
- Changed selection-area of edge/vertex control handles to stay constant 
when zoomed
- Fixed undo on ctrl+G SnapToGrid
- Fixed origin drift on saving misc_model with null md3Class
- Fixed creation of cap for 'Bevel' type patches
- Fixed inverted cap being created for 'Endcap' type patches
- Fixed inverting patches on mirror operations
- Added snap-selected-to-grid affects only the patch points selected
- Fixed texture quality slider adjustment
- Changed Patch Inspector Horizontal/Vertical increment to use pixel values 
(default 8)
- Changed Patch Inspector Horizontal increment to subtract from S values 
but not T values
- Changed Patch Inspector Stretch spinner to do something useful
- Changed Patch Inspector Stretch default amount to 0.5
- Changed Arbitrary Rotation dialog to reset rotation spinner values to 0 
on Apply
- non-monitored BSP compiling: sending q3map output to temp/junk.txt !! 
stops output in console window !!
- Fixed Patch_Naturalize to calculate T values backwards, correcting 
texture vertical flip
- Changed patch row/column Insert/Remove to interpolate/extrapolate from 
existing curves
- Fixed point selection on patches when new points are added
- Fixed redundant edge/vertex handles being created for patch brushes and 
fixedsize brushes
- Fixed refusal to activate brush vertex-drag mode if any patches are selected
- Partly fixed Undo picking up patch point drags when no points are selected
- Fixed behaviour of vertex selection on patches
- Fixed patch point colours in textured mode in cam window
- Changed patch point selection to update selection pool on each selection 
click
- changed: Curve > matrix > redisperse > rows/columns
     treat a patch as independent 3x3 sections when doing redispersal
- rewrote patch cap texturing functions to be more reliable
- fixed clipper-caulker bug
- fix 2pt-clip orientation problems
- overall changes and improvements to the brush filtering and view/hide code
- fixed some grid drawing code, camera widget drawing (2D views), and 
min/max world coordinates bugs

Maj:
- new splash screen

Hydra:
- *.pfb filter in prefab load dialog

^Fishman:
- gtk-gensurf 1.0
   Now the user is allowed to make terrains bigger than +/-8192
   New Green/Black theme for the preview window.
   Line antialiasing for the preview window.

MrElusive:
- bspc 2.1f

Astrocreep:
- clean shaders for Quake III and Quake III: Team Arena

TTimo:
- brush primitives only: texture adjustments commands (shift+arrows) are 
interpreted relative to the camera view
- improved the conversion prompt when there's a reguar/BP texturing conflict
- trying to print out more information if parse error occurs while loading 
a map
- texture locking in BP mode for axis flip and axis rotation
- better undo in BP mode
- fenris #2866, added a pref to turn on/off name conflicts resolution, 
rewrote the whole algorithm
- fenris #2823, fixed patch and brush dragging in 0.25 0.5 grids
- fenris #2867, limiting the amount of "spawnflags" "0" appearing in entities
- Added back texture increments follow grid
- Raised the brush max size to world size
- Fixed vertex edit prefs broken (Vertex editing splits faces / doesn't)
- New Gtk file selector on win32 (the same as earlier added to linux version)
- Fixed shader blending on terrain maps bug
- Added undo for patch redisperse rows and patch redisperse cols commands

leo:
- Fixed the minus key on numeric keypad being ignored
- Fixed sleep mode not restoring windows correctly
- Fixed some minimize/restore issues on floating views mode
- Added an option to keep the Z and XY views on the same window in floating 
views mode
- Fixed elapsed time displayed by q3map
- Fixed q3map is crash if a .shader file is referenced in shaderlist and 
not found
- Minimize all windows when the main window is minimized in floating views mode
- Added new filter system based on FAKK2 Radiant
- Fixed View/Show/Entities menu not being checked correctly
- Fixed "Invert Selection" command selecting hidden brushes
- Fixed q3map crash when trying to load missing pcx files
- Fixed q3map not finding .bmp files for the terrain alpha map
- Fixed Surface Inspector spin buttons rate (#2776)
- Fixed some shortcuts not appearing on menu items (#2786)

Jonas:
- Using RC file to tweak the font size on win32 (gtkradiantrc), looks much 
nicer now!