[Gtkradiant] [Bug 116] mod support with the Alpha branch VFS code
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Wed, 25 Jul 2001 10:11:47 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
ttimo@idsoftware.com changed:
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
------- Additional Comments From ttimo@idsoftware.com 2001-07-25 10:11 -------
fixed project dialog to behave right
proper .def scanning
fixed shader loading with VFS and mod stuff
added a local to texwindow.cpp GSList *l_shaderfiles
holds the names of the active .shader files
modified q3map to read "fs_basepath" and "fs_game"
TODO:
.def files in the media need to move to <fs_game>/scripts/
rename entities-TA.def to entities-ta.def