[Gtkradiant] [Bug 116] mod support with the Alpha branch VFS code
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Tue, 24 Jul 2001 08:36:14 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=116
ttimo@idsoftware.com changed:
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
------- Additional Comments From ttimo@idsoftware.com 2001-07-24 08:36 -------
updated cmdlib's Q_Exec to be more widely used through Radiant (during
watchbsp.cpp cleanup)
patching in MarsMattel's code for mod support, and started fixing:
added m_strFSBasePath m_strFSMain m_strFSGame to g_qeglobals to match Q3's
filesystem
reworked the project file dialog
changed the way we load and initialize eclass and shaders to work with mod code
updated VFS initialisation code, cleaner and better console output
the "game" key in the project file is no longer relevant, only "dir" is
(if "dir" is not present, then no mod support, vanilla Q3)
changed the loading of the .def files to scan in scripts/, you might need to
move your entites.def to use
TODO:
cleanup .. (search where "basepath" is used for instance)
using fs_game when calling q3map
fixing project dialog to behave right
shader loading using VFS functions (seems to work again but I'm not sure)
win32 ver. might be slightly broken