[Gtkradiant] [Bug 115] radiant dies when returning from sleep
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Mon, 16 Jul 2001 04:28:18 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=115
ttimo@idsoftware.com changed:
What |Old Value |New Value
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From ttimo@idsoftware.com 2001-07-16 04:28 -------
Regular view:
Program received signal SIGSEGV, Segmentation fault.
0x80543eb in gluBuild2DMipmaps2 (target=3553, components=4, width=64, height=64,
format=6408, type=5121, data=0x856c718) at Debug/radiant/qgl.c:1140
Floating and 4-views are working fine
hook into the gluBuild2DMipmaps2 call on wake to spy?
it's on the first one...
WARNING: textures/common/trigger.tga has empty alpha channel
LOADED: textures/common/trigger.tga
Breakpoint 2, gluBuild2DMipmaps2 (target=3553, components=4, width=64,
height=64, format=6408, type=5121, data=0x8459720) at Debug/radiant/qgl.c:1089
on wake up, notex.tga goes through just fine
might want to check the call graphs..
it loads trigger first, whereas with other views it would reload notex first??
no good:
Waking up
WARNING: textures/common/trigger.tga has empty alpha channel
LOADED: textures/common/trigger.tga
good:
Waking up
Creating contexts...Done.
Making current on camera...Done.
Reloading shaders...FIXME: bug 104655 workaround
Parsing shaderfile scripts/base_button.shader
Parsing shaderfile scripts/base_door.shader
Parsing shaderfile scripts/base_floor.shader
rotfl!
was a crashy
while (gtk_events_pending ())
gtk_main_iteration ();
in the wakeup code