[Gtkradiant] [Bug 101] entities.def description of shootable buttons/doors is incorrect
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Thu, 12 Jul 2001 12:50:15 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=101
------- Additional Comments From jbaxter@lemur.stanford.edu 2001-07-12 12:50 -------
*** entities.def Thu Jul 12 10:46:20 2001
--- entities.def.new Thu Jul 12 10:54:10 2001
***************
*** 241,243 ****
lip : lip remaining at end of move (default 4 units).
! health : if set to a non-zero value, the button must be damaged by "health"
amount of points to operate.
light : constantLight radius of .md3 model included with entity. Has no
effect on the entity's brushes (default 0).
--- 241,243 ----
lip : lip remaining at end of move (default 4 units).
! health : (default 0) if set to any non-zero value, the button must take
damage (any amount) to activate.
light : constantLight radius of .md3 model included with entity. Has no
effect on the entity's brushes (default 0).
***************
*** 262,264 ****
targetname : if set, a func_button or trigger is required to activate the
door.
! health : if set to a non-zero value, the door must be damaged by "health"
amount of points to activate (default 0).
dmg : damage to inflict on player when he blocks operation of door (default
4). Door will reverse direction when blocked unless CRUSHER spawnflag is set.
--- 262,264 ----
targetname : if set, a func_button or trigger is required to activate the
door.
! health : (default 0) if set to any non-zero value, the door must take damage
(any amount) to activate.
dmg : damage to inflict on player when he blocks operation of door (default
4). Door will reverse direction when blocked unless CRUSHER spawnflag is set.