[Gtkradiant] [Bug 117] stipple selection hides light entity

gtkradiant@zerowing.idsoftware.com gtkradiant@zerowing.idsoftware.com
Thu, 12 Jul 2001 06:09:34 -0500


http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117

ttimo@idsoftware.com changed:

           What    |Old Value                   |New Value
----------------------------------------------------------------------------
             Status|ASSIGNED                    |RESOLVED
         Resolution|                            |FIXED



------- Additional Comments From ttimo@idsoftware.com  2001-07-12 06:09 -------
Doesn't look like a GL driver bug though .. the GL_TRIANGLE_FAN is working on 
stipple lines in some cases (gf1, latest nvidia drivers, either on win32 or 
linux). It works when there is nothing to draw in the active brushes and the 
drawing loop gets directly to the selected brushes.

If there has been a worldspawn brush draw prior to the light entity draw it 
won't work.

Patched the light draw to avoid the GL_TRIANGLE_FAN, added some #ifdef'ed stuff 
to dump the scene drawing