[Gtkradiant] [Bug 117] stipple selection hides light entity
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Thu, 12 Jul 2001 06:09:34 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=117
ttimo@idsoftware.com changed:
What |Old Value |New Value
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ttimo@idsoftware.com 2001-07-12 06:09 -------
Doesn't look like a GL driver bug though .. the GL_TRIANGLE_FAN is working on
stipple lines in some cases (gf1, latest nvidia drivers, either on win32 or
linux). It works when there is nothing to draw in the active brushes and the
drawing loop gets directly to the selected brushes.
If there has been a worldspawn brush draw prior to the light entity draw it
won't work.
Patched the light draw to avoid the GL_TRIANGLE_FAN, added some #ifdef'ed stuff
to dump the scene drawing