[Gtkradiant] [Bug 275] New: Keyvalue Filter (with SP in mind)
Sun, 23 Dec 2001 18:47:13 -0600
Summary: Keyvalue Filter (with SP in mind)
OS/Version: Windows 9x
My original idea was to increase the number of spawnflags that GTKR will allow
in a .def file (it's capped at no more than 8 drawn in the entity dialog
currently), with the idea of adding easy-medium-hard-coop flags for Q3SP, but
that still left me with filtering problems and may not be possible anyway.
Since the filter-by-difficulty code and difficulty-spawnflag is probably still
floating around in there somewhere from the Q2 days, I thought it might be nice
to have the ability to switch that on in the preferences, but that seemed
rather self-serving since the majority of people aren't going to need
With all that rambling done, what you could do instead that would still be
quite useful for people as a whole would be to add a Keyvalue option to the
show/hide filtering. If someone wanted to filter out all spotlights, they
could filter them out by keyvalue - "where classname == light && target == *".
Or all the ammo, or all the buttons, or anything more specific than "funcs"
or "translucent" that's available now that they could possibly hope to. In my
case I could move difficulty flags to keyvalues just like notsingle or notteam
are now and still be able to filter them for ease of difficulty tweaking.
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