[Gtkradiant] [Bug 275] New: Keyvalue Filter (with SP in mind)
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Sun, 23 Dec 2001 18:47:13 -0600
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=275
Summary: Keyvalue Filter (with SP in mind)
Product: GtkRadiant
Version: 1.1.1
Platform: All
OS/Version: Windows 9x
Status: NEW
Severity: enhancement
Priority: P2
Component: editor
AssignedTo: ttimo@idsoftware.com
ReportedBy: lunaran2@aol.com
My original idea was to increase the number of spawnflags that GTKR will allow
in a .def file (it's capped at no more than 8 drawn in the entity dialog
currently), with the idea of adding easy-medium-hard-coop flags for Q3SP, but
that still left me with filtering problems and may not be possible anyway.
Since the filter-by-difficulty code and difficulty-spawnflag is probably still
floating around in there somewhere from the Q2 days, I thought it might be nice
to have the ability to switch that on in the preferences, but that seemed
rather self-serving since the majority of people aren't going to need
difficulty flags.
With all that rambling done, what you could do instead that would still be
quite useful for people as a whole would be to add a Keyvalue option to the
show/hide filtering. If someone wanted to filter out all spotlights, they
could filter them out by keyvalue - "where classname == light && target == *".
Or all the ammo, or all the buttons, or anything more specific than "funcs"
or "translucent" that's available now that they could possibly hope to. In my
case I could move difficulty flags to keyvalues just like notsingle or notteam
are now and still be able to filter them for ease of difficulty tweaking.
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