[Gtkradiant] [Bug 266] New: multiple games support, roadmap

Timothee Besset gtkradiant@zerowing.idsoftware.com
Wed, 5 Dec 2001 11:36:34 +0100

If you have mad InstallShield skills, I'd be extremely happy to get some
help around this one :-)


On Wed, 05 Dec 2001 04:39:19 -0600
bugzilla-daemon@zerowing.idsoftware.com wrote:

> http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=266
>            Summary: multiple games support, roadmap
>            Product: GtkRadiant
>            Version: 1.2-nightly
>         OS/Version: All
>             Status: NEW
>           Severity: normal
>           Priority: P1
>          Component: editor
>         AssignedTo: ttimo@idsoftware.com
>         ReportedBy: ttimo@idsoftware.com
> Ok, we should be going towards a release of 1.2 beta as nightly build at
> point. This is mostly about providing the basics of multiple games
support (main
> motivation behind that being Wolf support). Rundown on things to be
> - Editor needs to be installed in game independant location, with
seperate game
> packages that go in each game directory. This is partly done on linux,
but a big
> effort remains around that on win32. Setup issue primarily.
> - How to select between games, what changes to the editor's running
> At startup, you get prompted with a game selection dialog (Q3,Wof,Q1).
The mods
> are not considered as being game specific. Then radiant will do a
> startup with a modules list and the game-specific project file. The
initial game
> selection step should be configured with an 'auto-load for last game' in
> Technically, how does it work:
> Below it's main installation path, Radiant should have a games/
directory. With
> a list of XML files that describe the path and version of each game
pack. Those
> are parsed at startup for the initial dialog. We need to have a safe
check of
> the version reported in games/, the version where we actually load the
> package, and some hardcoded stuff.
> Where to put the modules:
> common modules should be in modules/ below the main installation path?
> game specific modules should be in a modules/ directory in the game
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