[Gtkradiant] [Bug 156] Tex incriment matches grid using wrong grid.
gtkradiant@zerowing.idsoftware.com
gtkradiant@zerowing.idsoftware.com
Thu, 30 Aug 2001 12:37:47 -0500
http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=156
casey@threewave.com changed:
What |Old Value |New Value
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|WORKSFORME |
------- Additional Comments From casey@threewave.com 2001-08-30 12:37 -------
It actually takes four texels to cover one pixel in world, but thats beside the
point. The original radiant uses the grid of 1 to move textures 1 unit,
offering a greater level of control over the precision of texture alignment.
I use grid of 1 texture alignment so much that I haven't been able to use GTK
yet for serious building, even though I much prefer it now sice it's smoother,
and supports antialiased lines.
I would greatly appreciate having the "Tex incriment matches grid" set back to
the way it was.